Run multiplayer games in the cloud at scale with secure, resizable compute capacity, while leveraging the AWS global infrastructure to provide a low latency player experience globally
A Guide to Amazon GameLift & Game Servers
In this eBook focusing on Amazon GameLift and game servers on AWS, you will find example reference architectures and use cases to learn how to 1: deliver a reliable, low latency player experience, 2: maintain high availability for your players while keeping costs low, and 3: scale to meet player demand across the globe.
Provide your players with a reliable multiplayer experience
Explore solutions by use case
Organizations can configure and deploy session-based game server infrastructure that delivers globally distributed capacity.
Reliable, global, and scalable ways to host different types of persistent virtual worlds and massive multiplayer online game experiences.
Production teams can configure and deploy game service backends to reduce development time while ensuring they can scale with changes in player traffic.
AWS services
Game server hosting purpose-built to power the world's most demanding games.
Match and connect up to 200 players to a single game session on the lowest latency server instance available—all based upon a custom rule you define.
There are hundreds of millions of containers launched every week on AWS, with more than 50% of all Kubernetes workloads running on AWS. We also offer the most ways to run containers, with Amazon Elastic Container Service (ECS), Amazon Elastic Kubernetes Service (Amazon EKS), and AWS Fargate.
Observe and monitor resources and applications on AWS, on premises, and on other clouds.
The broadest and deepest compute platform with choice of processor, storage, networking, operating system, and purchase model to match your game server hosting needs.
Customer Success Stories
See what some of our game development friends and customers have to say about hosting game servers on AWS.
Riot Games on Using AWS to Improve Gaming
Riot Games rapidly deploys game servers and reduces latency by 10-20 milliseconds, minimizing peeker’s advantage and creating a level playing field for all players in Valorant.
WB Games New York Builds Platform on AWS to Connect Millions of Players
Warner Bros. Games New York builds the centralized online platform used by all Warner Bros. Games studios to connect millions of players online using Amazon EC2 and Amazon GameLift.
Ubisoft Prepares for Global Game Launch on AWS
Leveraging services including Amazon GameLift, Amazon DynamoDB, and Amazon ElastiCache, the Roller Champions development team at Ubisoft is shifting its focus away from ongoing operational management to what matters most: creating online features and gameplay for its players.
EA’s Metalhead launches with cross-play for six platforms using AWS
The EA Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play, using services like Amazon GameLift and AWS CloudFormation, and AWS solutions like the Guidance for Game Analytics Pipeline on AWS.
Meta’s Oculus Studios Division reduces game development time and costs with AWS
With Amazon GameLift, Meta’s Oculus Studios can now upload a game server build to the service and choose the size of the Amazon Elastic Compute Cloud (Amazon EC2) instance.
Innovate with key industry partners
Discover purpose-built AWS for Games solutions and services from an extensive network of industry-leading AWS Partners who have demonstrated technical expertise and customer success in building solutions on AWS.
With AccelByte, studios can start testing the core game loop without having to invest in a large backend engineering team and can rapidly deploy without a LiveOps team.
Beamable Live Game Platform provides a low-code solution for game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity that are connected up to a fully managed and elastic AWS back-end.
Nakama (on Heroic Cloud) is the managed cloud offering from Heroic Labs, enabling you to collaboratively operate, manage and monitor your Nakama instances across your entire organization, no matter the scale.
Momento Cache is the first truly serverless cache providing back-end management, optimization, and autoscaling. With Momento, developers can add a cache to new or existing cloud applications in just five minutes with few lines of code.
Pragma Platform is an extensible and scalable backend game engine that powers cross-platform, matchmaking, meta-game, monetization, and live-ops features for online games. Features include matchmaking, cross-platform accounts, social, meta game features, live operations, monetization, telemetry, and analytics.
Provider of software architecture, development, engineering, big data and consultancy across games, gaming and corporate clients.
We embrace cloud technologies to reduce the complexity of game servers and enable large cross-player gaming experiences.
CockroachDB on AWS is built to survive massive increases in traffic, support millions of players in real-time, and deliver a flawless experience.