Bits, Blocks, and Brawls: AI in Gaming and Virtual Worlds
Amazon Bedrock
Developers
AWS GenAI Loft | San Francisco
Generative AI
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IN PERSON
Mike Chambers | Senior Developer Advocate, Generative AI, AWS, Banjo Obayomi | Senior Developer Advocate, Generative AI, AWS
English
300 - Advanced, 400 - Expert
Speakers
Show all
You've likely interacted with LLM chatbots, but have you ever wondered how well they can play video games? In this session, we'll explore how I built LLM bots to excel in video games, discussing the challenges encountered, the strategies employed, and the fascinating results achieved. Key techniques such as prompt engineering and managing hallucinations will be highlighted.
Agenda
12:00 AM UTC
Networking and Food
1:00 AM UTC
Thinking block by block - Real world serverless AI, in a virtual world
Mike Chambers | Senior Developer Advocate, Generative AI, AWS
Join an adventure beyond the ordinary, showcasing how to engineer an AI entity capable of reasoning, problem-solving, and executing tasks in Minecraft. Leveraging AWS technologies, paired with the latest Claude 3 model from Anthropic, we explore the full potential of AI beyond the confines of chatbots, empowering our gaming bot to interact with, adapt to, and transform its environment.
2:00 AM UTC
From Chatbots to Gamebots: Exploring the art of possible with Generative AI
Banjo Obayomi | Senior Developer Advocate, Generative AI, AWS
What would happen if we created a new type of LLM benchmark that goes beyond the typical question-answering and text generation tasks? Banjo will talk you through his journey building his own 'LLM Fight Club', explaining the details of how he built this unique arena and the fascinating insights learned from watching LLMs battle it out in single combat. Two LLMs enter the arena, only one leaves.
3:00 AM UTC
Open Q&A