Architecture Best Practices for Game Tech
Learn best practices for game development, including how to build game backends, operate game servers and workloads, and implement game analytics.
Featured Content
Game Backend, Analytics, & Databases
- Lab: Inventory System for Games with Amazon Aurora Serverless
- Technical Guide: Introduction to Scalable Game Development Patterns on AWS
- Tech Talk: Intro to Databases in Games - How to Use Them in Games and Game Development
- Training: Data Analytics Fundamentals
- Reference Architecture Diagram: Dynamic Media Content for Games
Global Game Servers
- Technical Guide: Introduction to Scalable Game Development Patterns on AWS
- Reference Architecture: Amazon GameLift for Dedicated Game Servers
- Training: Game Server Hosting on AWS
- Reference Architecture: Host Game Servers on AWS Fargate
Game Production in the Cloud
- Reference Architecture: Building Perforce Helix Core on the AWS Cloud
- Reference Architecture: Deploying Unreal Engine Pixel Streaming Server on EC2
- Reference Architecture: Content Creation Workstation
Most Popular
- Blog: Build a Real-Time Gaming Leaderboard with Amazon ElastiCache for Redis
- Blog: Creating Servers for Multiplayer Mobile Games with Just a Few Lines of JavaScript
- Blog: Creating a Battle Royale Game Using Unity and Amazon GameLift
- Reference Implementation: Game Analytics Pipeline
- Blog: Running Your Game Servers at Scale for up to 90% Lower Compute Cost
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