Amazon GameLift provisions instances, deploys your game servers onto running instances, load-balances traffic across fleets of game servers, monitors instance and game server health, and replaces unhealthy instances without your intervention.
Amazon GameLift runs within Amazon’s proven network infrastructure and data centers.
WORLDWIDE GAME PLACEMENT
Amazon GameLift continually scans for available game servers around the world. If low-latency game servers are not available, you can configure the service to automatically add more capacity nearby your players. Amazon GameLift maintains a queue of waiting players until new games start or new instances launch, then places those players into the lowest latency game.
Deploy your game servers in 14 AWS Regions across 5 continents to reach your players with low-latency connections. Whether your game is a first person shooter, a MOBA, or other multiplayer game genre, your players around the world can enjoy the fast-paced gameplay you have designed.
Amazon GameLift’s autoscaling feature can start one, hundreds, or even thousands of instances simultaneously and stop unused instances in just minutes. Using the Amazon GameLift management console or AWS CLI, you can configure the service to automatically scale capacity based on available player sessions, idle instances, or the average player wait time.
CHOOSE FROM 16 INSTANCE TYPES
Amazon GameLift offers both On-Demand and Spot instance types. With Spot instances you get the same high-performance hardware as On-Demand instances at savings up to 90%. With all Amazon GameLift instances you have the flexibility to select a configuration of CPU, memory, and networking capacity that is optimal for your game. And all Amazon GameLift instances come with Enhanced Networking, which provides significantly higher packet per second (PPS) performance, lower network jitter, and lower latencies.
Amazon GameLift’s FlexMatch capabilities let you match players together based on rules you define. Whether you choose to build your matchmaking based on player skill, latency, or custom criteria, FlexMatch’s simple but powerful rules language makes it easy for anyone to quickly create robust player matchmaking. FlexMatch results automatically route into a queue, which can then place the match in the AWS region that best balances player latency and server utilization. Learn more about FlexMatch in our Developer Guide.
The Amazon GameLift management console includes dashboards for monitoring the performance of your game. You can see real-time data on player demand, server capacity and health, CPU and memory utilization, and create operational alarms using Amazon CloudWatch. Amazon GameLift also lets you automatically collect and store game server logs for retrieval and inspection.
PAY AS YOU GO
Amazon GameLift includes everything you need to run your dedicated game servers in the cloud – a high-performance virtual machine, SSD-based storage, fast data transfer to the Internet – on demand without monthly commitments. You only pay for the resources you actually use.
Amazon GameLift is designed to safeguard your game servers from frequently occurring network and transport layer distributed denial of service (DDoS) attacks. You can also configure the service to autoscale server capacity to absorb DDoS attacks without taking your players offline. Learn more about protecting game servers from DDoS attacks.
TRY AMAZON GAMELIFT FOR FREE
Sign up for a free AWS account and receive 125 hours per month of Amazon GameLift instance usage, 50 GB EBS General Purpose storage, and 15 GB per month of bandwidth out*
*Must be a new AWS customer. Amazon GameLift AWS Free Tier benefits expire after 1 year. Free tier only applies to Amazon GameLift c4.large.gamelfit On-Demand instance.