AWS for Games Blog
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VR, HDR, and more in Lumberyard Beta 1.3 – Available Now
As a graphics programmer, the most satisfying part of my job is to put a piece of cool technology in the hands of content creators and see them make magic with it. Throughout my career, I have had the fortune to work with some of the most talented artists in the industry, and they always […]
Build for Any VR Device with Lumberyard Beta 1.3
The gaming industry is always evolving, and one of the most exciting new technologies to capture the imagination of our customers is VR. Lumberyard is already a powerful graphics engine, which makes it ideal for VR content creation. Lumberyard Beta 1.3, which we’re releasing in a few weeks, includes support for VR game development and […]
HDR Rendering in Lumberyard
Understanding how human perception differs between observing the real world and viewing game worlds helps us build great visual tools. The real world is a beautiful place, and our eyes excel at taking it all in. Until recently, though, there has been a gap between the fidelity of the real-world and what we’ve been able […]
Lumberyard Substance Integration
Among the many requests we’ve heard from our users since we launched Lumberyard is integration of Allegorithmic’s Substance suite of texture-editing tools. We listened, and are proud to have worked closely with the Allegorithmic team on making it happen. In this post, we’ll explore how Substance can easily be used to add visually stunning graphics […]
Now Available – Lumberyard Beta 1.2
We are excited to announce the release of Lumberyard Beta 1.2, which you can now download here. With each release, the Lumberyard team looks at ways we can help you achieve higher quality results by iterating on the features, performance, and stability of each of the engine’s components. We’re big believers in kaizen—the Japanese philosophy […]
Code Archeology: Crafting Lumberyard
Grab your weathered fedoras, we’re doing some code archaeology. Engines evolve over time. The more people involved and the more projects it produces, the more an engine gets filled with all kinds of code. Code that fixes game-specific problems, code that is cleverly optimized, ultra-verbose code, code that looks like it participated in an obfuscated […]
Extending the FBX Importer
With the recent code drop of Lumberyard came our new FBX Importer, which gives developers the ability to export single meshes and materials. The FBX Importer has been one of the most consistently requested features for Lumberyard. We’re quite excited about how the interface works and looks and the overall direction it’s heading, but there’s […]
Reworking Lumberyard’s Entity Framework
Technology providers and studios have pumped an incredible resources into building technology that enables faster iteration, rapid feedback, early error detection, and enables team members of vastly different skills to work together to build high-quality gameplay. As the engineer leading up some of our workflow efforts, I’ve had the joy of working with a team […]
FBX Importer Preview
Since the launch of Amazon Lumberyard Beta in February, we’ve been talking to developers, reading emails, and listening to forum posts about features that developers want to see in the engine. One of the most popular requests has been for FBX support. Lumberyard Beta 1.1 introduces the new Lumberyard FBX Importer which allows developers a […]
Now Available – Lumberyard Beta 1.1
Today, less than five weeks after the launch of Lumberyard, we are pleased to release Lumberyard Beta 1.1. This update includes 208 improvements, fixes and features; and is available for immediate download here. With Lumberyard Beta 1.1, we are releasing several significant workflow improvements, introducing mobile support, and extending the functionality of Twitch ChatPlay. The […]