AWS for Games Blog
Level up game development insights at AWS re:Invent 2024
The countdown to AWS re:Invent 2024 is on, with the annual five-day event set to kick off in Las Vegas, NV on Monday, December 2, 2024.
re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations. Attendees can check out an expo floor packed with technology demonstrations, customer and partner sessions, gamified learning events, and more.
The event will also present ample networking opportunities like the Visionaries in the Stadium kick-off event on December 2, 2024 at 7 PM and the re:Play party on December 5, 2024 at 7:30 PM.
The dynamic AWS for Games programming lineup is designed to spark discussion on some of the biggest trends and challenges in the gaming industry. Sessions will provide a deep dive into how AWS for Games customers like Roblox, Riot Games, PUBG Studios, Epic Games, Supercell, Zynga, Hard Rock Digital, and more leverage AWS services to scale and evolve their games and businesses.
Games industry professionals can visit the AWS for Industries Pavilion (booth 580) on the expo floor at the Venetian, where they can get hands-on with AI tools and other technologies shaping the future of games. With so many AWS for Games sessions, chalk talks, and workshops to explore, our team has compiled a curated guide to re:Invent for Games customers.
This includes Innovation Session “MAE203-INT: Reinventing Entertainment” on December 2, 2024 at 1:30 PM, presented by Samira Panah Bakhtiar, General Manager for Media & Entertainment (M&E), Games, and Sports at AWS.
Keep reading for a list of programming highlights in chronological order and register for AWS re:Invent today. A GAM designation ahead of the session title indicates the talk is part of the dedicated AWS for Games re:Invent track.
Monday, December 2, 2024 (all times in Pacific Time)
Featured speakers include: Riot Games Sr. Principal Software Engineer Brian Miller; Zynga Principal Software Engineer Chris Vodak and Engineering Manager Ardrian Hardjono; Supercell Sr. Cloud Governance Engineer Toni Syvanen; and Epic Games Technical Director Mattias Jansson. AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics.
- 9:00 AM – 10:00 AM: GAM307: Effortless game launches: How League of Legends runs at scale on AWS
- 10:00 AM – 11:00 AM: GAM 305: How generative AI can boost developer productivity & player experience
- 10:30 AM – 11:30 AM: GAM308: How Star Wars: Hunters got to the next level with Amazon GameLift
- 12:30 PM – 2:30 PM: GAM301-R: Build a scalable cross-platform multiplayer game backend on AWS
- 1:00 PM – 2:00 PM: GAM309: How Supercell’s newest game launched with tens of millions of players
- 1:30 PM – 2:30 PM: GAM304-R/304-R1: Cloud game development toolkit
- 1:30 PM – 2:30 PM: MAE203-INT: Reinventing Entertainment
- 2:30 PM – 3:30 PM: DAT336-S: How Hard Rock Digital built a multi-region sportsbook with CockroachDB (sponsored by CockroachDB)
Tuesday, December 3, 2024
Programming highlights from the following session recommendations cover a breadth of topics and include presentations by Epic Games Technical Director Mattias Jansson and Roblox Principal ML Engineer Denis Goupil. Attendees can also learn about the features, architectural patterns, and best practices of Amazon GameLift, a fully managed global game server hosting solution, during an AWS for Games track chalk talk.
- 10:30 AM -10:50 AM: GAM312: Scaling GPU infrastructure and using LLMs for Roblox’s metaverse
- 11:30 AM – 12:30 PM: CDN308: Amazon CloudFront: Enhancing web performance one HTTP request at a time
- 1:30 PM – 2:30 PM: 302-R: Host multiplayer games on Amazon GameLift with containers and anywhere
- 2:30 PM – 3:30 PM: DEV332: From chatbots to gamebots: Exploring AI’s potential in video games
- 3:00 PM – 4:00 PM: CMP338: Generative AI-enabled 3D avatar assistants on AWS
- 4:00 PM – 5:00 PM: CMP342: Scaling 3D content creation with open-source technologies
- 4:30 PM – 5:30 PM: GAM306: Scaling Epic’s Unreal Engine on AWS with Linux containers
Wednesday, December 4, 2024
Roblox Sr. Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Games professionals can also attend a workshop to learn how to use generative AI for building game concept storyboards.
- 8:30 AM – 9:30 AM: GAM310: Scaling generative AI models for millions of users in Roblox
- 12:30 PM – 2:30 PM: GAM 303: Upgrade your game storyboards with multimodal prompt chaining
- 1:30 PM – 2:30 PM: GAM302-R1: Host multiplayer games on Amazon GameLift with containers and anywhere
- 2:30 PM – 3:30 PM: HYB307: Delivering low-latency applications at the edge
Thursday, December 5, 2024
Thursday’s presentations offer guidance on using the AWS Game Backend Framework and evolving AWS architecture to cover millions of concurrent game users globally.
- 11:30 AM – 12:30 PM: ANT344: Cost-effective data processing with Amazon EMR
- 12:30 PM – 2:30 PM: GAM301-R1: Build a scalable cross-platform multiplayer game backend on AWS
- 3:30 PM – 4:30 PM: GAM311: The evolution story of game architecture: PUBG: Battlegrounds, Krafton
Download the AWS Events app on iOS or Android to explore all the available programming, workshops, and services on display at re:Invent, get important session updates, locate events, and more.
Follow the AWS for Games blog and AWS for Games on LinkedIn for updates leading up to the event. We look forward to seeing you in Vegas!