Rev uses Amazon FSx for OpenZFS to train speech recognition machine learning (ML) models faster, while reducing operational costs by up to 30%.
Rev is a leader in automatic speech recognition artificial intelligence, providing transcription, captioning, and subtitle services to over 170,000+ customers across industries. Rev processes terabytes of audio data using a powerful GPU compute cluster, which relies on high-performance shared file storage.
Challenge: Rev was looking for a fully managed high-performance file storage solution to reduce the operational complexity of managing and maintaining its own NFS file servers.
Solution: Using Amazon FSx for OpenZFS, Rev deploys fully managed, cost-effective NFS-accessible storage that seamlessly replaces its self-managed NFS servers. Amazon FSx for OpenZFS provides consistent low-latency storage to accelerate its ML training workloads, providing over 70% more throughput than its self-managed storage while improving visibility with integrated Amazon CloudWatch metrics.
“With our self-managed NFS storage, our data scientists would encounter performance bottlenecks that slowed down their ability to develop and train models, and we often had to manually reconfigure our file servers to adapt to our changing needs. Amazon FSx for OpenZFS addresses these bottlenecks and we can now scale our file system performance with the click of a button. We’ve eliminated the manual work of maintaining our own file servers, while reducing costs by nearly 30%.”
Victor Yap, Senior ML Ops Engineer – Rev
Hatch uses Amazon FSx for OpenZFS to deliver interactive high-resolution 4K gaming experiences to players and spectators around the world.
Hatch Entertainment is a cloud-native gaming company offering mobile-optimized game streaming technology that enables players to launch high-quality games on demand – no downloads, updates, or installations required.
Challenge: To deliver this user experience, Hatch needed a high-performance, cost-effective shared storage solution to power its 4K cloud gaming technology for players and spectators around the world.
Solution: Amazon FSx for OpenZFS allows Hatch to deliver simple Network File System (NFS) storage for games running on a variety of platforms. FSx for OpenZFS delivers the fast, low-latency access needed to launch these experiences for Hatch gamers on demand. Using AWS DataSync, Hatch replicates their FSx for OpenZFS storage across different AWS Regions to scale its platform to gamers globally.
“Amazon FSx for OpenZFS provides the speed and scalability we need to power our cloud-native global hosting solution, while offering the simplicity and reliability of a fully managed service on AWS. Using this service, we reduced the operational burden of managing our own storage infrastructure, enabling us to focus on delivering more innovative gaming technology for our customers.”
Karl Granström, Chief Operating Officer – Hatch
Vela Games reduces build times for Game Developers by 60% with Amazon FSx for OpenZFS.
Vela Games is a fully independent game studio on a mission to unite gamers around the world through play. They are making engaging, cooperative games that put players first.
Challenge: Vela Games uses BuildGraph, an Unreal Engine tool, to coordinate build jobs and accelerate the build times that were bottlenecking their game development process. To support this process, they needed a simple, high performance shared storage solution to share and persist data assets across a variety of Windows- and Linux-based build jobs.
Solution: With FSx for OpenZFS, Vela Games can deliver high performance, low latency, and fully managed NFS storage to accelerate its mission-critical build jobs. FSx for OpenZFS provides the cross-platform access (Windows/Linux) that Vela needed, while supporting advanced data management capabilities (like point-in-time snapshots and cloning) to enable Vela to further parallelize and accelerate its builds in the future.
"The speed and simplicity of Amazon FSx unlock our ability to use BuildGraph. Using this solution, we can parallelize and reuse assets quickly, which cuts down build time. By using FSx for OpenZFS and BuildGraph, Vela has reduced its total build time from an average of 56 minutes to 24 minutes."
Adam Comerford, Technical Director - Infrastructure & Operations, Vela Games