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- Guidance for Games Messaging System on AWS
Guidance for Games Messaging System on AWS
Overview
This Guidance helps game developers build a scalable, serverless push notification system that addresses the challenge of delivering timely, targeted messages to players across different game events and campaigns. The system connects through WebSocket API Gateway to handle game events in real-time, storing player data securely in DynamoDB. When important player activities occur, automated processes instantly prepare and deliver notifications through Amazon SES, while also supporting targeted messaging to specific player segments based on custom queries. You can notify players about friend activities and in-game events while maintaining message records to meet your regulatory requirements.
Benefits
Deploy a serverless messaging system that automatically delivers real-time notifications for friend activities and game events. Keep players connected to your game through timely, relevant communications that drive retention and session frequency.
Implement a flexible architecture that automatically scales to handle varying message volumes without manual intervention. Focus on creating compelling player communications while AWS services manage the underlying infrastructure to match your game's growth.
Leverage analytics capabilities to segment your player base and deliver personalized marketing campaigns to specific audience groups. Increase conversion rates by sending the right message to the right players at the right time.
How it works
These technical details feature an architecture diagram to illustrate how to effectively use this solution. The architecture diagram shows the key components and their interactions, providing an overview of the architecture's structure and functionality step-by-step.
Deploy with confidence
Ready to deploy? Review the sample code on GitHub for detailed deployment instructions to deploy as-is or customize to fit your needs.
Disclaimer
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