AWS for Games Blog

Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.

Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look.   Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here.   Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]

Matchmaking, Your Way: Amazon GameLift FlexMatch and Game Session Queues

One of the crucial parts of any multiplayer game is ensuring that your players are quickly, consistently, and efficiently put into satisfying matches that keep them coming back for more. To make that process better for you as a developer, Amazon GameLift now offers FlexMatch. This service provides a powerful range of customizable features that […]

Now Available – Lumberyard on GitHub

Today, we’re excited to announce that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, and we’re happy to finally make it a reality. You can check it out at www.github.com/aws/Lumberyard. Because making games is challenging enough. Here are two ways that GitHub makes it […]

Now Available – Lumberyard Beta 1.10

Today, we’re excited to announce the availability of Lumberyard Beta 1.10, our biggest release to date with over 546 improvements, fixes, and features. You can download it here. Since launching last February, we’ve modified, ripped, and replaced over 50% of the original codebase. Thanks to your feedback, we’ve made some great progress—but there’s still a […]

Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift

One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, Amazon […]

SpeedTree 8 – Free for Lumberyard Developers

UPDATE: As of June 1, 2018, the free offer is no longer available.  Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. The combination is a powerful one: take the industry-standard in 3D […]

Now Available – Starter Game

Following the release of Lumberyard Beta 1.9, we’re excited to announce a big addition to our ready-to-use sample content. We call it Starter Game. Starter Game is the first complete game sample to showcase the latest capabilities of Lumberyard, Amazon’s free AAA game engine. Think of it as a “what’s what” of engine features: component […]

Now Available – New Particle Editor Features

Whether it’s adding atmosphere to environments or imbuing characters with special powers, particle effects help set the tone of your game. With the release of Lumberyard Beta 1.9, we’re excited to announce a slew of updates to the particle editor, introducing dozens of new features, a host of usability improvements, and new platform support — […]