Amazon Game Tech Blog

Tag: Lumberyard

Now Available – VR Sample

by J.C. Connors | on | Permalink | Comments |  Share

We’re proud to announce the availability of the Virtual Reality Samples Project, a set of three levels that demonstrates techniques used in the production of VR content. The new project, available as a standalone download here, showcases VR features including stereo video playback, haptic feedback, and spatial audio. These levels provide a starting point from […]

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Now Available – Lumberyard Beta 1.7

by J.C. Connors | on | Permalink | Comments |  Share

It’s hard to believe it’s been less than a year since we launched Lumberyard. Customer response and engagement with Lumberyard have exceeded our expectations, and we’re really excited to accelerate our progress for customers in 2017. We are getting continuous feedback from game developers of all types, including some of the industry’s most ambitious developers, […]

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Lumberyard in 2016 – Looking Back, Looking Ahead

by J.C. Connors | on | Permalink | Comments |  Share

December is a busy month for teams at Amazon, and the Lumberyard group is no exception. There’s lots of bustle in our four offices as we wrap up features for the next release, look deep into the data from our last user test to see areas we can improve, review animatics for the GDC surprises […]

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Now Available – Lumberyard Beta 1.6, Introducing Twitch Metastream

by J.C. Connors | on | Permalink | Comments |  Share

We’re excited to announce the release of Lumberyard Beta 1.6, which you can download here. This release contains over 337 new improvements, fixes, and features, and introduces Twitch Metastream, a new feature designed to help you build games that are as fun to watch and broadcast as they are to play. Streamers are huge influencers […]

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Amazon Lumberyard Opens Austin Office

by J.C. Connors | on | in Events* | Permalink | Comments |  Share

As we’ve been working on Lumberyard over the last couple of years, we’ve assembled a team of industry veterans who are inspired to build a AAA game engine that uses the vast compute and storage of the cloud to help you build otherwise-impossible player experiences, and engage massive communities of fans. In fact, the typical […]

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Now Available – Lumberyard Beta 1.5

by J.C. Connors | on | Permalink | Comments |  Share

    We are excited to announce the release of Lumberyard Beta 1.5, which you can now download here. This release contains over 210 new improvements, fixes, and features. One of our teams’ tenets is to move fast and give customers early access to the technology we are building. This gives you the opportunity to […]

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Experience Lumberyard in August

by Gustavo Waehneldt | on | in Events* | Permalink | Comments |  Share

Join the Amazon Lumberyard team during Gamescom 2016 and CEDEC 2016, where we’ll showcase our engine and you’ll have an opportunity to meet our developers!     gamescom 2016 Cologne, Germany Wednesday, August 17th — Friday, August 19th   Gamescom, a must-attend trade fair for games and entertainment, will be held at Cologne’s Koelnmess exhibition […]

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Now Available – Lumberyard Beta 1.4

by Todd Gilbertsen | on | Permalink | Comments |  Share

We are excited to announce the release of Lumberyard Beta 1.4, which you can now download here. Lumberyard Beta 1.4 contains over 230 improvements, fixes, and new features. With each release of Lumberyard we get closer to our vision of an ideal game engine – a collection of tools and services, deeply integrated with the […]

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Coding: The Next Generation

by Courtney Artuso | on | Permalink | Comments |  Share

    As part of the Lumberyard team I’ve recently had the unique opportunity to partner with Girls Who Code, a non-profit organization that focuses on the importance of inspiring, educating, and equipping young women for futures in computer-related fields. But, like most things, it didn’t start out so simply. Let me tell you my […]

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Lumberyard @ SIGGRAPH 2016

by Gustavo Waehneldt | on | in Events* | Permalink | Comments |  Share

  Join Lumberyard at the Anaheim Convention Center in California for SIGGRAPH 2016;  five days full of events, computer graphics, interactive techniques, demos, screenings, and hands-on sessions with various building tools! Visit us at Booth #655, found on the Expo Hall – Hall D, during the following times: Tuesday July 26th – 9:30 AM to 6:00 PM […]

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