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Supercell on AWS

Supercell, a leading mobile game company based in Helsinki, Finland, leverages Amazon Web Services (AWS) to provide a seamless and scalable gaming experience for its 200 million monthly active users across the globe.

Supercell's Cloud Journey

Supercell Leverages AWS for Seamless and Scalable Gaming Experience

2024

By adopting Amazon Aurora, a MySQL-compatible database service, Supercell has significantly reduced downtime, ensuring an uninterrupted gaming experience for players.  

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Supercell Delivers Dynamic, Low-Latency Games to Millions of Players Using AWS Edge Services

2022

Supercell relies on the security and edge services of Amazon Web Services (AWS) to reliably and securely deliver content to millions of players around the world.

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AWS re:Invent 2024 - How Supercell’s newest game launched with tens of millions of players

2024

Discover how Supercell powers its backend infrastructure by using AWS services like Amazon EC2 Auto Scaling, AWS Graviton, Amazon Aurora I/O-Optimized storage, AWS Countdown, and Amazon CloudFront. Delve into the services and strategy that enable them to handle massive user influxes, while ensuring a seamless worldwide player experience.

AWS re:Invent 2018: Supercell – Scaling Mobile Games

2018

Supercell leverages Amazon Elastic Compute Cloud (Amazon EC2), Amazon Kinesis, Amazon Simple Storage Service (Amazon S3), Amazon EMR, and Spark to ingest, process, store, and query petabytes of data.

AWS Stockholm Summit 2018 - How Supercell Runs Giant Games with Tiny Teams on AWS

2018

Supercell's 20-person game teams run some of the world’s most popular titles, including Clash of Clans and Boom Beach. The teams have a high degree of autonomy over the games they build and maintain. On the Clash of Clans team, 3 server developers maintain more than 2,000 Amazon Elastic Compute Cloud (Amazon EC2) instances and 300 MySQL databases, as well as developing the game. They achieve this with loosely coupled, well-architected microservices, using infrastructure as code to automate scaling and recovery.  

About Supercell

Supercell is a game company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai and London. Since its launch in 2010, the company released seven games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.

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