AWS News Blog

Category: News*

Amazon CloudWatch launches Alarms on Dashboards

Amazon CloudWatch is a service that gives customers the ability to monitor their applications, systems, and solutions running on Amazon Web Services by providing and collecting metrics, logs, and events about AWS resources in real time. CloudWatch automatically provides key resource measurements such as; latency, error rates, and CPU usage, while also enabling monitoring of […]

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New Amazon AppStream 2.0 Features – Fleet Auto Scaling, Image Builder, SAML, Metrics, and Fleet Management

My colleague Gene Farrell introduced you to Amazon AppStream 2.0 late last year. In his guest post, Gene explained how AppStream 2.0 lets you run desktop applications securely on any device, from within the comfort of an HTML5 web browser (read the entire post to learn more). For example, I used the AppStream 2.0 Try […]

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New – Amazon EMR Instance Fleets

Today we’re excited to introduce a new feature for  clusters called instance fleets. Instance fleets gives you a wider variety of options and intelligence around instance provisioning. You can now provide a list of up to 5 instance types with corresponding weighted capacities and spot bid prices (including spot blocks)! EMR will automatically provision On-Demand […]

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Launch: Amazon ElastiCache Launches Enhanced Redis Backup and Restore with Cluster Resizing

Most of us equate in-memory caching with improved performance and lower cost at scale when designing applications or building solutions. Now if there was only a service that would continually make it simpler to deploy and utilize in-memory cache in the cloud while increasing the ability to scale. Okay no more joking around, the cloud […]

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Launch: Amazon GameLift Now Supports All C++ and C# Game Engines

Calling all Game Developers! GDC 2017 was a blast in San Francisco a couple of weeks ago, so there is no better time to be inspired and passionate about learning and building cool games. Therefore, I am excited to share that Amazon GameLift is now available for all C++ and C# game engines, including Amazon […]

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