AWS for Games Blog

J.C. Connors

Author: J.C. Connors

Lumberyard in 2016 – Looking Back, Looking Ahead

December is a busy month for teams at Amazon, and the Lumberyard group is no exception. There’s lots of bustle in our four offices as we wrap up features for the next release, look deep into the data from our last user test to see areas we can improve, review animatics for the GDC surprises […]

Now Available – Lumberyard Beta 1.6, Introducing Twitch Metastream

We’re excited to announce the release of Lumberyard Beta 1.6, which you can download here. This release contains over 337 new improvements, fixes, and features, and introduces Twitch Metastream, a new feature designed to help you build games that are as fun to watch and broadcast as they are to play. Streamers are huge influencers […]

Amazon Lumberyard Opens Austin Office

As we’ve been working on Lumberyard over the last couple of years, we’ve assembled a team of industry veterans who are inspired to build a AAA game engine that uses the vast compute and storage of the cloud to help you build otherwise-impossible player experiences, and engage massive communities of fans. In fact, the typical […]

Now Available – Lumberyard Beta 1.5

    We are excited to announce the release of Lumberyard Beta 1.5, which you can now download here. This release contains over 210 new improvements, fixes, and features. One of our teams’ tenets is to move fast and give customers early access to the technology we are building. This gives you the opportunity to […]

New Cloud features and improved workflows in Lumberyard Beta 1.3

In his post, Hao Chen covered HDR, VR, and other graphics improvements in Lumberyard Beta 1.3, available for download here. I wanted to tell you a bit more about some of the other 130 improvements, fixes, and features this update includes. Our character team has updated the FBX Importer with the ability to import multiple […]

Now Available – Lumberyard Beta 1.2

We are excited to announce the release of Lumberyard Beta 1.2, which you can now download here. With each release, the Lumberyard team looks at ways we can help you achieve higher quality results by iterating on the features, performance, and stability of each of the engine’s components. We’re big believers in kaizen—the Japanese philosophy […]

Now Available – Lumberyard Beta 1.1

Today, less than five weeks after the launch of Lumberyard, we are pleased to release Lumberyard Beta 1.1. This update includes 208 improvements, fixes and features; and is available for immediate download here. With Lumberyard Beta 1.1, we are releasing several significant workflow improvements, introducing mobile support, and extending the functionality of Twitch ChatPlay. The […]

Amazon GameLift Adds New Regions and Autoscaling Features

Today, Amazon GameLift expands to two new AWS regions in addition to the currently available Northern Virginia and Oregon regions. Developers can now deploy game servers for their session-based, multiplayer games throughout North America, Europe, and Asia Pacific. New region names are: eu-west-1 (Ireland) and ap-northeast-1 (Tokyo) Endpoints are: gamelift.eu-west-1.amazonaws.com and gamelift.ap-northeast-1.amazonaws.com. Additionally, Amazon GameLift’s new autoscaling feature lets developers […]

GDC 2016!

The Amazon GameDev team is excited to showcase Amazon Lumberyard and Amazon GameLift at this year’s GDC. We’ve been hearing positive and helpful feedback since our launch last month and will be discussing new features and improvements based on that feedback. Our booth is located in the Main Hall #1224, and we are eager to […]

What’s Next for Lumberyard?

Our entire Lumberyard team has been enthusiastically reading your feedback since our Beta launch. One of the most frequent questions is “what’s coming up next for Lumberyard?” Our philosophy on building a roadmap is simple – start by listening to customers, and work backwards from there. For example, when we heard from game teams (from […]