AWS for Games Blog

Now Available – Lumberyard Beta 1.6, Introducing Twitch Metastream

We’re excited to announce the release of Lumberyard Beta 1.6, which you can download here. This release contains over 337 new improvements, fixes, and features, and introduces Twitch Metastream, a new feature designed to help you build games that are as fun to watch and broadcast as they are to play. Streamers are huge influencers […]

Amazon Lumberyard Opens Austin Office

As we’ve been working on Lumberyard over the last couple of years, we’ve assembled a team of industry veterans who are inspired to build a AAA game engine that uses the vast compute and storage of the cloud to help you build otherwise-impossible player experiences, and engage massive communities of fans. In fact, the typical […]

Now Available – Lumberyard Beta 1.5

    We are excited to announce the release of Lumberyard Beta 1.5, which you can now download here. This release contains over 210 new improvements, fixes, and features. One of our teams’ tenets is to move fast and give customers early access to the technology we are building. This gives you the opportunity to […]

Experience Lumberyard in August

Join the Amazon Lumberyard team during Gamescom 2016 and CEDEC 2016, where we’ll showcase our engine and you’ll have an opportunity to meet our developers!     gamescom 2016 Cologne, Germany Wednesday, August 17th — Friday, August 19th   Gamescom, a must-attend trade fair for games and entertainment, will be held at Cologne’s Koelnmess exhibition […]

Now Available – Lumberyard Beta 1.4

We are excited to announce the release of Lumberyard Beta 1.4, which you can now download here. Lumberyard Beta 1.4 contains over 230 improvements, fixes, and new features. With each release of Lumberyard we get closer to our vision of an ideal game engine – a collection of tools and services, deeply integrated with the […]

Coding: The Next Generation

    As part of the Lumberyard team I’ve recently had the unique opportunity to partner with Girls Who Code, a non-profit organization that focuses on the importance of inspiring, educating, and equipping young women for futures in computer-related fields. But, like most things, it didn’t start out so simply. Let me tell you my […]

Lumberyard @ SIGGRAPH 2016

  Join Lumberyard at the Anaheim Convention Center in California for SIGGRAPH 2016;  five days full of events, computer graphics, interactive techniques, demos, screenings, and hands-on sessions with various building tools! Visit us at Booth #655, found on the Expo Hall – Hall D, during the following times: Tuesday July 26th – 9:30 AM to 6:00 PM […]

Introducing the Lumberyard Cloud Canvas Resource Manager

One of the ways Lumberyard is deeply integrated with AWS is through Cloud Canvas, a set of tools designed to help your engineers and technical designers—even with little to no backend experience—build online game features. Last month, we released Lumberyard Beta 1.3, which includes a new tool for Cloud Canvas – the Cloud Canvas Resource […]

Automating Deployments to Amazon GameLift

September 22, 2025: This blog post is out of date. For current information about Amazon GameLift please visit our Getting Started page. One of the perks of building a multiplayer game in Lumberyard is using Amazon GameLift to manage the backend. Amazon GameLift is our managed service for deploying, operating, and scaling session-based multiplayer game […]

New Cloud features and improved workflows in Lumberyard Beta 1.3

In his post, Hao Chen covered HDR, VR, and other graphics improvements in Lumberyard Beta 1.3, available for download here. I wanted to tell you a bit more about some of the other 130 improvements, fixes, and features this update includes. Our character team has updated the FBX Importer with the ability to import multiple […]