AWS for Games Blog

Gabriel Batista

Author: Gabriel Batista

Gabriel Batista is a Games Solutions Architect based out of New York and focused on startup game studios. He helps games customers build, launch, and scale their games and businesses on AWS.

How Lore rethinks binary asset storage on AWS

How Lore rethinks binary asset storage on AWS

In this blog, we explain how Lore—an open-source version control system created by Epic Games—rethinks binary asset storage by splitting files into content-addressed fragments that eliminate redundancy and make branching effectively free. We also share the reference architecture developed with Epic for deploying Lore on AWS using services like Amazon EC2, Amazon ECS, Amazon S3, and Amazon DynamoDB.