Amazon Game Tech Blog

Get the most out of Game Tech at re:Invent

We have an exciting re:Invent planned for the games industry this year! This conference will be our biggest yet, with 60,000+ attendees, more than 2,000 technical sessions and dedicated tracks for game developers, engineers, and professionals alike.

Tickets sell out every year. If you haven’t already, register for re:Invent today! 

Here’s our roundup to help you make the most of re:Invent 2019:

Session Overview

Learn how other AWS customers prototype, build, and run games, and boost your proficiency with services like Amazon Sagemaker, Amazon GameLift, and Amazon Aurora. Network with other game developer professionals and build your skills.

Register for Game Tech sessions before they fill up:

How Rovio teaches Angry Birds to fly in the cloud using ML

On Angry Birds’s tenth birthday, join Rovio Entertainment to learn how one of the world’s most recognizable game franchises came to life with the help of AWS Cloud services and continues to entertain millions of gamers using machine learning. In this session, David Mason (SVP of technology) and Asko Relas (senior data engineer) show how Rovio supports millions of players worldwide and serves thousands of requests per second. Discover how, with four billion analytic events captured per day, Rovio uses machine learning to predict and deliver the perfect level of fun for players.

How CAPCOM builds fun games fast with containers, data, and ML

Resident Evil, Street Fighter, and Monster Hunter are just some of CAPCOM’s many globally successful game franchises. Join the CAPCOM team to learn how they AWS managed database services and machine learning to speed the development process and innovate on their players’ behalf. In this session, Shinichi Inoue (VPoE), Jumpei Nakajima, and Kazuki Nakamura (senior engineers of system development) share details on how CAPCOM uses services such as Amazon Elastic Kubernetes Service (Amazon EKS) and Amazon DynamoDB.

Migrating the live Pokémon database to Aurora PostgreSQL

Learn how the Pokémon Company International stores and supports data for more than 300 million players with the help of AWS. In this session, Jeff Webb (development manager) and David Williams (senior DevOps engineer) discuss how they migrated to Amazon Aurora PostgreSQL and Amazon DynamoDB, resulting in zero downtime for operations. Hear about best practices for migration and get a glimpse into the services supporting Pokémon Go, including AWS Lambda, Amazon Kinesis, Amazon Redshift, and more.

View full game tech track »

Game Zone

he AWS Game Tech Game Zone is a dedicated space for all re:Invent attendees to play some of the amazing games powered by AWS and learn about the tech behind them. Drop by and jump in to games including, Borderlands 3 by Gearbox Software, Angry Birds: Isle of Pigs by Rovio, and MotoGP19 by Milestone Games. We are located in The Venetian, Level 4, East Alcove and will be open all week!

AWS Village

Stop by the AWS Village (The Venetian, The Expo) to get your questions answered by games specialist AWS engineers and product leaders, relax in the Cloud Café, or go behind the scenes of the AWS Launchpad livestream production.

 

See the full games industry experience at re:Invent 2019