AWS Game Tech Blog

Tag: game development

Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available

We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]

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DDoS Prevention

How to defend your games against DDoS attacks

Distributed Denial of Service (DDoS) attacks are a common threat that online services have faced for multiple decades. As DDoS attacks continue to grow more powerful, it becomes increasingly important to ensure that companies are protecting their infrastructure. This especially applies to games operating as live services and need to ensure a good launch & […]

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Authentication with Amazon Cognito

Using Amazon Cognito to Authenticate Players for a Game Backend Service

Authored by Chanh Tran, Pawan Matta, and Zack Anderson Player authentication is an integral part of online multiplayer games. This is especially true when key concepts of the player experience, such as player progression, digital entitlements, and even monetary value, are inextricably tied to a player’s account. Amazon Cognito is a simple user sign-up, sign-in, and […]

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Protect against data breaches

Protecting your game against Data Breaches

Culture: Everyone should be Responsible for Security While you may have dedicated security professionals whose primary responsibility is in fact security, every employee, regardless of role, should be responsible for ensuring that security is an integral component of every facet of the business, and security is referred to early and often. Every employee should know […]

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Make the most of re:Invent 2021 with the Game Tech industry guide

The entire AWS Game Tech team welcomes you to celebrate 10 years of AWS re:Invent this year. We’re back in Las Vegas (and virtually) with an exciting program planned with five keynotes, more than 20 leadership sessions, and over 1,200 breakout and interactive sessions from November 29 through December 3, 2021. Plus, stop by the […]

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Stream a remote environment with NICE DCV over QUIC UDP for a 4K monitor at 60 FPS

In recent years, game development has become increasingly distributed. In 2020, COVID-19 accelerated the demand and innovation for remote solutions. Game teams of all shapes and sizes were left with two choices: rush to take home workstations and then use their virtual private network (VPN) to access the office, or leave office development workstations and […]

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AWS announces General Availability of the Amazon GameLift Plug-in for Unity with CloudFormation Templates

Today, we are excited to announce the general availability (GA) of the Amazon GameLift Plug-in for Unity on GitHub, making it easier to access GameLift resources and integrate GameLift into your Unity game. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. GameLift provides a full toolset […]

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architecture diagram

How to build online multiplayer games using Amazon GameLift, AWS Serverless, and C++

Online multiplayer games have a long list of requirements to provide the best possible experience for players: game clients need identities that can securely access the game backend, backend services are required to host functionalities like matchmaking and player data, and you need a scalable way to host game sessions. In this post you’ll learn […]

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lookout for metrics tutorial architecture diagram

Detect anomalies in games with Amazon Lookout for Metrics and the Game Analytics Pipeline Solution

Game analytics can be a powerful tool to help studios throughout the development cycle. Insights driven from game data can help you to create more engaging, personalized experiences for players and more efficiently monetize games. it can also help with fraud investigations, as well as performance monitoring and error reporting. Anomaly detection is commonly used […]

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