Amazon GameLift Servers

Amazon GameLift Servers Instance Pricing

With Amazon GameLift Servers, you only pay for your usage of the service. Amazon GameLift Servers charge for instances by duration of use, and network bandwidth is free for eligible instance types.

Amazon GameLift Servers Instances

The following tables display the hourly Spot and On-Demand prices for each region and instance type (updated every 5 minutes).

With Amazon GameLift Servers Spot instance types, the Spot price for your running instance is evaluated at the beginning of each hour (e.g., 09:00, 11:00, 12:00, etc.). You pay the price in effect at the start of the hour for all usage within that hour, billed to the nearest second. Any change in Spot price takes effect at the start of the following hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices. In the Amazon GameLift Servers console, you can view three months of historical pricing and savings data for every instance type and region.

Note: we offer pricing discounts for large scale games, please contact us if your game costs are over $80K per month or just need help estimating your costs.

Instance Pricing: Linux | Windows

  • Windows pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux and Windows are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.

    *“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.

    Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.


  • Amazon GameLift Servers provides network bandwidth in and out of AWS at no additional charge for all instance types from generation 6 and later, including On-Demand and Spot, with no commitment required. This helps you simplify cost planning for multiplayer games, where bandwidth can vary materially by title, game mode, tick rate, replication model, player behavior, geography, and launch-event traffic.  

    What usage is eligible? At launch, free network bandwidth applies to eligible Amazon GameLift Servers usage on:

    Diminsion
    Eligible Usage
    Purchase option

    On-Demand, Spot

    Instance families

    Generation 6 and later

    Regions

    Supported commercial GameLift Regions

    Excluded

    China Regions, non-GameLift workloads