AWS for Games Blog
AWS for Games announces ‘Girls in Games’ Jam, in collaboration with Game Jolt
By Tabitha Graves: The opinions and views expressed in this post are my own. Amazon Web Services (AWS) and Game Jolt are excited to announce an upcoming event inspired by diversity, equity, inclusion, and accessibility initiatives in the games industry. Speaking as a person who identifies as a woman, watching Samus take her helmet off […]
AWS Announces AWS GameKit for Unreal Engine
We are excited to announce AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and […]
Now in preview – Amazon GameSparks
Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games. Today, we are excited to announce the launch of Amazon GameSparks into preview, with the SDK for Unity game engine now available to download from the Amazon GameSparks website. At last year’s Game Developers […]
Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available
We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]
Community update for Amazon GameSparks
As this year is ending, we want to provide an update on Amazon GameSparks, which is the upcoming addition to the AWS Game Tech portfolio that was pre-announced at GDC this past July. Amazon GameSparks will be a managed service that provides backend feature tools for building, running, and scaling games. Built from the ground […]
Offer employees flexible work arrangements while maintaining a secure game pipeline
In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]



