AWS for Games Blog

Tag: Amazon Game Tech

AWS for Games

AWS for Games – Helping developers create new gaming experiences with purpose-built services, solutions, and partners

Authors: Chris Lee and David Holladay Game developers are embracing industry-wide transformation and pushing the boundaries of gaming experiences. Developers would rather be building fun, innovative games that delight players, versus spending time and effort handling infrastructure. They need servers that can scale with tens of millions of players anywhere in the world at the […]

Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler

This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]

Authentication with Amazon Cognito

Using Amazon Cognito to Authenticate Players for a Game Backend Service

Authored by Chanh Tran, Pawan Matta, and Zack Anderson Player authentication is an integral part of online multiplayer games. This is especially true when key concepts of the player experience, such as player progression, digital entitlements, and even monetary value, are inextricably tied to a player’s account. Amazon Cognito is a simple user sign-up, sign-in, and […]

Protect against data breaches

Protecting your game against Data Breaches

Culture: Everyone should be Responsible for Security While you may have dedicated security professionals whose primary responsibility is in fact security, every employee, regardless of role, should be responsible for ensuring that security is an integral component of every facet of the business, and security is referred to early and often. Every employee should know […]

AWS re:Invent Top 10 Announcements for Game Developers

AWS re:Invent Top 10 Announcements for Game Developers

Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]

Trouble-shooting success with 1047 Games

Stunning graphics, smooth gameplay and a massive fun factor have earned first-person-shooter game Splitgate rave reviews and an impressive 164 million downloads since its beta test just a few short months ago. Described as ‘Halo-meets-Portal’, the game sees its players run around in a sci-fi world and jump location through portals to outsmart opponents in […]

Migrating from bare metal to the cloud, KIXEYE’s journey

KIXEYE, a leading creator and publisher of massively multiplayer online real-time strategy games (MMORTS), first began experimenting with the cloud almost a decade ago when KIXEYE successfully moved across one of its games, VEGA Conflict. And now, after a 7 year-long journey, KIXEYE has successfully migrated all of its game portfolio to AWS. Most known […]

O3DE Stable 21.11 Release

Built for Builders: AWS and Open 3D Engine – Stable 21.11 Release

Back in July, we announced the Developer Preview release of Open 3D Engine (O3DE), the successor to Amazon Lumberyard, as a founding member company of the Linux Foundation’s recently launched Open 3D Foundation (O3DF). Our goal with O3DE, a AAA-capable, cross-platform open source 3D engine licensed under Apache 2.0, was to seed the Open 3D […]

Enabling Quest 2 AR/VR on EC2 with NICE DCV

As AR/VR becomes more prevalent, companies are starting to work within the cloud to develop, test, and deliver real-time AR/VR environments for their customers. To meet this demand, AR/VR companies must ensure that they have a performant solution for headset users. AWS provides multiple avenues to achieve this kind of solution by utilizing HPC infrastructure […]