Amazon GameLift charges for instances by duration of use. Amazon GameLift charges for bandwidth by quantity of data transferred. Instead of using the traditional approach of buying a fixed amount of servers that run continuously all month, with Amazon GameLift you only pay for the capacity you use.

Typical multiplayer games use only 50% of their peak server capacity on average. This means that half of the time their game servers have no active players. Amazon GameLift’s autoscaling feature can automatically turn off game servers when they are not needed and add new game servers when more players arrive. See a pricing example with autoscaling.


You can select from any of the On-Demand Instance types below at the hourly rates displayed. For illustrative purposes, we estimate monthly costs for Amazon GameLift instances using autoscaling by multiplying hourly rates by 365 hours per month, which is 50% fewer hours than servers that run continuously for 730 hours per month.

Instance Pricing: Linux | Windows

Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.

Looking for Windows Pricing?

Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.

*“Monthly Cost With Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.


Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.

Looking for Linux Pricing?

Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.

*“Monthly Cost With Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.

Looking for T2, M3, C3, or R3 instances? See the Previous Generation Instances page.


You are charged data transfer fees for traffic between your game servers and your game clients. Inbound data transfer is free. For outbound data transfer rates to other AWS services and regions, visit the Data Transfer Rates

Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.

Contact us for pricing for data transfer greater than 500 TB / month.


If you use a large number of GameLift instances in a single month, you can receive a discount on your instance fees each month.

Total Monthly Spend
Monthly Discount
0 - $200,000 0%
$200,001 + Contact Us

This example uses a typical hourly player demand pattern for multiplayer games to illustrate Amazon GameLift pricing. In this example, we’ll assume that your game launches in Japan and attracts 10,000 players. As shown below, the number of concurrent players follows a typical usage pattern.

Amazon GameLift Pricing Chart - Player Engagement Over 24 Hours

In this example, your game has the fewest number of players in the morning (800 players at 7:00 am), a spike at lunch (4,350 players at 1:00 pm), and a daily peak in the evening (6,480 players at 10:00 pm).

Amazon GameLift offers instance types with different compute, memory, and networking capabilities. We’ll assume that you decide to host your game server using c4.xlarge.gamelift instances running Linux. You've profiled your game server performance and found that each c4.xlarge.gamelift instance can run 4 games with up to 10 players simultaneously.

Throughout the day, as your player demand shifts, you will need more or less capacity. For example, from 7:00 am to 8:00 am you will need 20 instances to meet player demand (800 concurrent players / 10 players per game / 4 games per instance = 20 instances). Below is your instance usage over a 24-hour period.

Amazon GameLift Pricing Instance Usage Over 24 Hours

In this example, you decide to configure Amazon GameLift to automatically scale the number of instances up and down based on your current player demand. At 7:00 AM, you use 20 active instances, while at 10:00 PM, you use 162 active instances. Amazon GameLift only charges for the capacity you use. Therefore, you are only charged 20 instance hours from 7:00 AM to 8:00 AM, and 162 instance hours from 10:00 PM to 11:00 PM. The sum of all instances running each hour over the entire 24-hour period is 1,944 instance hours.

You are charged $0.311 per instance hour because you use c4.xlarge.gamelift instances running Linux in the Asia Pacific (Tokyo) region. Your total daily usage of 1,944 hours at $0.311 per hour sums to $605 per day, or $18,150 over a 30-day month.

We'll assume that the total amount of monthly data transfer in the AWS Asia Pacific (Tokyo) region from all of your game servers to your game clients is 49.82 terabytes per month. Based on standard Data Transfer rates in the AWS Asia Pacific (Tokyo) region, your cost for 49.82 terabytes of data transfer is $6,776 per month.

Monthly Data Transfer
  Quantity   Price   Total

First 1 GB

1 GB

$0.000 per GB

$0

Up to 10 TB

9.999 TB

$0.140 per GB

$1,400

Next 40 TB

39.82 TB

$0.135 per GB

$5,376

Total

49.82 TB

 

$6,776

Adding your instance and data transfer fees, your total monthly cost in this example is $24,926. By comparison, if Amazon GameLift didn’t offer autoscaling and on-demand instances but instead required you to pay for instances by the month, then your instance fees would have been $1,209 per day ($0.311 * 162 instances * 24 hours) or $36,270 over a 30-day month. Your total monthly cost including $6,776 in data transfer fees would have been $43,046. Amazon GameLift would have saved you $18,120 per month, a 42% reduction over servers that run continuously all month.

Instance Fees

$18,150

Data Transfer

$6,776

Monthly Total

$24,926


As part of the AWS Free Tier, you can get started with Amazon GameLift for free. Upon sign-up, new AWS customers receive the following benefits each month for one year:

  • 125 hours per month of Amazon GameLift c4.large.gamelift instance usage, plus 50 GB EBS General Purpose (SSD) storage
  • 15 GB per month of bandwidth out, aggregated across all AWS services

In addition to Amazon GameLift, Amazon offers a growing selection of cross-platform building blocks for game developers. Whether we’re helping developers unlock the power of the cloud with Amazon Web Services, build the next global blockbuster with the Amazon Lumberyard game engine, or connect a massive community of players with Twitch, we work tirelessly to help teams focus on their creative vision, not their infrastructure.

 

We're just getting started with Amazon GameLift. To stay in touch with Amazon's growing selection of cross-platform building blocks for game developers, sign up for the Amazon GameDev newsletter, or follow @Amazon GameLift on Twitter and Facebook.