AWS for Games Blog

Alberto Lopez Pazos

Author: Alberto Lopez Pazos

Alberto Lopez Pazos is a senior technical account manager at Amazon Web Services (AWS) focusing on gaming infrastructure, cloud architecture, and large-scale database operations. He has a background in the games industry as a senior database engineer at Amazon Games Studios, where he built and operated live-service database environments for global game titles with millions of players. Today he partners with gaming customers to scale resilient, high-performance solutions on AWS.

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.