AWS for Games Blog
Fine-tuning player latency with Amazon GameLift Servers
If you’ve launched an online multi-player game, you’re aware that few things are as frustrating (and perhaps inevitable) as forum complaints about latency. It can often be challenging to separate issues which you can influence (proximity of servers or code optimization) from problems outside of your control (under-sized hardware or network issues on the player […]
Amazon GameLift achieves 100 million concurrently connected users per game
Demonstrating the extreme scalability of Amazon GameLift, Amazon Web Services (AWS) has benchmark tested support for up to 100 million concurrent users (CCU) for a single game—a groundbreaking feat for the AWS managed solution. Amazon GameLift alleviates developers’ game server hosting concerns by dynamically scaling backend resources. The test also showcased how Amazon GameLift can […]

