Amazon Game Tech Blog

Category: Advanced (300)

Guest post: How Space Ape Games delivers secure WebApps using AWS

We invited Space Ape Games Lead DevOps Engineer Louis McCormack to write a guest blog. Learn how Space Ape Games secure the front and backend of a private React application using Amazon CloudFront, AWS Amplify, AWS Lambda@Edge, and Amazon API Gateway. The frontend part is heavily inspired by this post. About the author Louis McCormack is […]

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Creating a Battle Royale Game Using Unity and Amazon GameLift

Multiplayer battle royale games are getting big, and I don’t just mean in terms of sales! Pitting dozens to hundreds of players against each other to be the last one standing, these games are all the rage. In fact, according to a recent survey, over 40% of gamers in the US played a battle royale […]

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How to Deliver Custom Game Content to Players using Lambda@Edge

When your mobile game client starts, you want it to always reach out and grab the latest and greatest content, right? That way, when you make changes and introduce new features, you can always put them in the hands of your players. But you can’t always guarantee that all your players have updated to the […]

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Getting Started with Dynamic Vegetation in Lumberyard: Sample Now Available

Amazon Lumberyard 1.19 introduced over 150 new features, bug fixes, and improvements so you can create beautiful, dense worlds, faster. Included with this release is Dynamic Vegetation, our new workflow to help you procedurally generate a diverse and detailed biome faster and more efficiently than manually placing and painting vegetation. The Dynamic Vegetation workflow enables […]

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How to Set Up Player Authentication with Amazon Cognito

Game development is all about the players. Personalizing a game experience can be key to transforming first time players into invested fans who keep coming back to your game day after day. But to offer a unique experience to a player, you need to be able to identify them. Amazon Cognito is a quick and […]

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Creating Servers for Multiplayer Mobile Games with Just a Few Lines of JavaScript

Multiplayer servers are hard Traditionally, developing a custom game server is a pretty arduous task. Putting a server together requires a lot of knowledge about networking systems, backend development and server operations. This can be tough on smaller teams who may not have the resources required to develop this type of system. And, when you […]

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Anti-Ghosting with Temporal Anti-Aliasing

Game developers like to customize their technology to deliver the experiences they want to share with players. The Grand Tour Game was no exception. Starting with many of Lumberyard’s rendering features, we added new innovations to the engine to achieve the results we wanted. You can download Lumberyard here and try implementing this technique yourself. For The Grand […]

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