AWS Game Tech Blog

Tag: Amazon Lumberyard

Announcing Amazon Lumberyard 1.27

Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]

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The Winds of Change: Lumberyard’s Road to NVIDIA PhysX Integration

Authored by Doug Erickson and the Amazon Lumberyard Physics Team When gamers think of gaming “physics,” they might think of realistic behaviors — simulated gravity, weight, wind, and motion. Or perhaps they think of vehicle dynamics, or ragdoll behaviors, or projectile velocities and weapon recoils. Overall, gamers think of game physics in terms of gameplay […]

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Amazon Lumberyard Beta 1.23

Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now

  Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]

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New Asset Dependency System in Amazon Lumberyard 1.22 – Available Now

As our latest group of customers prepared their games for launch, they told us the most tedious part of shipping is figuring out which assets need to be in the final build. Today, we’re excited to release Amazon Lumberyard Beta 1.22, which introduces a fundamental change to the way Lumberyard handles game assets to make […]

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Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now

Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]

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Redesigning Amazon Lumberyard’s Viewport Interaction Model

Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]

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Performance Improvements in Lumberyard Beta 1.20 – Available Now

Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]

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Getting Started with Dynamic Vegetation in Lumberyard: Sample Now Available

Amazon Lumberyard 1.19 introduced over 150 new features, bug fixes, and improvements so you can create beautiful, dense worlds, faster. Included with this release is Dynamic Vegetation, our new workflow to help you procedurally generate a diverse and detailed biome faster and more efficiently than manually placing and painting vegetation. The Dynamic Vegetation workflow enables […]

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Working with Lumberyard’s Script Canvas: Project N.E.M.O Sample Now Available

Today, we’re excited to introduce a ready-to-use Amazon Lumberyard sample called Project N.E.M.O to help you get started with Lumberyard Script Canvas , our visual scripting tool. We first gave you a sneak peek of Project N.E.M.O at GDC 2019. And following the release of Lumberyard 1.19, we’re happy to give you the full download so […]

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