AWS for Games Blog
Tag: AWS Game Tech
Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator
In a session based game, users from all over the world try to access the session over the internet. In these scenarios, building a game is always challenging. For developers who want a managed solution, Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. GameLift hosting […]
Managing your Game Studio on AWS part 2:
Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves In part one of our series, we discussed the importance of management and governance of your AWS resources for Game Development Studios. We focused on deploying Landing Zones using AWS Control Tower and the services it orchestrates on your behalf, like AWS […]
Epic Games transforms gaming—and other industries—by innovating on AWS
Epic Games (Epic) went all in on Amazon Web Services (AWS) in 2018 to deliver the storage, analytics, and scaling capabilities critical to its business, which had exploded with the release of Fortnite—an online game that’s seen over 15.3 million concurrent players during live events. Fortnite runs almost entirely on AWS, including its worldwide game-server […]
AWS GameKit adds Unity Support
We are excited to announce AWS GameKit is now available for the Unity game engine. AWS GameKit is a solution that allows game developers to deploy and customize game backend features directly from a game engine. AWS GameKit launched for Unreal engine on March 23, 2022, and with today’s release for Unity, game developers can […]
Optimize game servers hosting with containers
Authored by: Serge Poueme, Senior Solutions Architect and Yahav Biran, Principal Solutions Architect Game developers look for ways to improve online multiplayer experience while balancing availability and cost effectiveness. Containers and Kubernetes help modernize game server hosting running on virtual or bare metal machines to improve compute allocation density, optimize data-transfer cost and maintain high performance. […]
Amazon GameSparks adds leaderboards to drive player engagement
Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games; and is currently in preview. Today, we are excited to announce the addition of a new leaderboards feature to help drive player engagement. Game developers have told us they want to spend less time […]
Building Games on AWS: Security – New YouTube Video Series Launch
AWS for Games is excited to announce “Building Games on AWS: Security” – a new YouTube series pioneered by AWS security specialists, solutions architects, and AWS Professional Services consultants. Building Games on AWS is a collection of YouTube videos that teach game developers how to use AWS for games. To learn more, check out this […]
AWS for Games latest contribution to the Open 3D Engine (O3DE)
We are excited to announce our contributions to the Open 3D Foundation’s (O3DF) latest release of the Open 3D Engine (O3DE). O3DE, an Apache 2.0-licensed open source project, is an engine for real-time 3D development that provides developers with a modular foundation for building games and 3D simulations across a variety of applications like robotics, […]
AWS for Games Cohort Modeler: Graph Data Model
This is the second blog of the series introducing the AWS for Games Cohort Graph. You can read the introductory blog here. In the first part of this blog series, we covered what the AWS for Games Cohort Modeler is, what challenges it solves, and provided both a high-level architecture and a code example to […]
Hosting your own dedicated Valheim server in the cloud
Authored by Duncan Parsons and Patrick Palmer Hosting your own personal gaming server is increasingly common given all the benefits and flexibility it provides, however, doing so in a secure, flexible, and cost-effective manner is not simple. To achieve low cost many people host a server on their home computer, requiring them to open up […]