AWS Game Tech Blog

Tag: AWS Game Tech

DDoS Prevention

How to defend your games against DDoS attacks

Distributed Denial of Service (DDoS) attacks are a common threat that online services have faced for multiple decades. As DDoS attacks continue to grow more powerful, it becomes increasingly important to ensure that companies are protecting their infrastructure. This especially applies to games operating as live services and need to ensure a good launch & […]

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Community update for Amazon GameSparks

As this year is ending, we want to provide an update on Amazon GameSparks, which is the upcoming addition to the AWS Game Tech portfolio that was pre-announced at GDC this past July. Amazon GameSparks will be a managed service that provides backend feature tools for building, running, and scaling games. Built from the ground […]

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AWS re:Invent Top 10 Announcements for Game Developers

AWS re:Invent Top 10 Announcements for Game Developers

Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]

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Trouble-shooting success with 1047 Games

Stunning graphics, smooth gameplay and a massive fun factor have earned first-person-shooter game Splitgate rave reviews and an impressive 164 million downloads since its beta test just a few short months ago. Described as ‘Halo-meets-Portal’, the game sees its players run around in a sci-fi world and jump location through portals to outsmart opponents in […]

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O3DE Stable 21.11 Release

Built for Builders: AWS and Open 3D Engine – Stable 21.11 Release

Back in July, we announced the Developer Preview release of Open 3D Engine (O3DE), the successor to Amazon Lumberyard, as a founding member company of the Linux Foundation’s recently launched Open 3D Foundation (O3DF). Our goal with O3DE, a AAA-capable, cross-platform open source 3D engine licensed under Apache 2.0, was to seed the Open 3D […]

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How Adtech Platform AudioMob Is Changing The Mobile Game Monetization Through Amazon Web Services

AudioMob was founded after we spotted a tremendous monetization opportunity for game developers. Rewarded video ads in mobile games have made developers and publishers money, but always at the expense of interrupting games. Yet these interruptions don’t just irritate players, they can even push them away from a game entirely, thereby damaging retention. This can […]

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Introducing the Games Industry Lens for the AWS Well-Architected Framework

As the Games Industry grows, cloud technology will continue to play an important role in supporting nearly every aspect of the game development lifecycle. Globally distributed game development teams depend on scalable infrastructure to build and test their games; players expect game developers to deliver fun and engaging social experiences; and analytics teams require tools […]

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Enabling Quest 2 AR/VR on EC2 with NICE DCV

As AR/VR becomes more prevalent, companies are starting to work within the cloud to develop, test, and deliver real-time AR/VR environments for their customers. To meet this demand, AR/VR companies must ensure that they have a performant solution for headset users. AWS provides multiple avenues to achieve this kind of solution by utilizing HPC infrastructure […]

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Make the most of re:Invent 2021 with the Game Tech industry guide

The entire AWS Game Tech team welcomes you to celebrate 10 years of AWS re:Invent this year. We’re back in Las Vegas (and virtually) with an exciting program planned with five keynotes, more than 20 leadership sessions, and over 1,200 breakout and interactive sessions from November 29 through December 3, 2021. Plus, stop by the […]

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