AWS for Games Blog

Tag: AWS Game Tech

How Adtech Platform AudioMob Is Changing The Mobile Game Monetization Through Amazon Web Services

AudioMob was founded after we spotted a tremendous monetization opportunity for game developers. Rewarded video ads in mobile games have made developers and publishers money, but always at the expense of interrupting games. Yet these interruptions don’t just irritate players, they can even push them away from a game entirely, thereby damaging retention. This can […]

Read More

Introducing the Games Industry Lens for the AWS Well-Architected Framework

As the Games Industry grows, cloud technology will continue to play an important role in supporting nearly every aspect of the game development lifecycle. Globally distributed game development teams depend on scalable infrastructure to build and test their games; players expect game developers to deliver fun and engaging social experiences; and analytics teams require tools […]

Read More

Enabling Quest 2 AR/VR on EC2 with NICE DCV

As AR/VR becomes more prevalent, companies are starting to work within the cloud to develop, test, and deliver real-time AR/VR environments for their customers. To meet this demand, AR/VR companies must ensure that they have a performant solution for headset users. AWS provides multiple avenues to achieve this kind of solution by utilizing HPC infrastructure […]

Read More

Make the most of re:Invent 2021 with the Game Tech industry guide

The entire AWS Game Tech team welcomes you to celebrate 10 years of AWS re:Invent this year. We’re back in Las Vegas (and virtually) with an exciting program planned with five keynotes, more than 20 leadership sessions, and over 1,200 breakout and interactive sessions from November 29 through December 3, 2021. Plus, stop by the […]

Read More

AWS announces General Availability of the Amazon GameLift Plug-in for Unity with CloudFormation Templates

Today, we are excited to announce the general availability (GA) of the Amazon GameLift Plug-in for Unity on GitHub, making it easier to access GameLift resources and integrate GameLift into your Unity game. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. GameLift provides a full toolset […]

Read More
architecture diagram

How to build online multiplayer games using Amazon GameLift, AWS Serverless, and C++

Online multiplayer games have a long list of requirements to provide the best possible experience for players: game clients need identities that can securely access the game backend, backend services are required to host functionalities like matchmaking and player data, and you need a scalable way to host game sessions. In this post you’ll learn […]

Read More

How NaturalMotion Migrated Dawn of Titans to Amazon EKS

Running games as services can have some serious perks. Players get to enjoy their favourite games for longer, and developers can see ongoing success from a single game for years. But games with longer lifespans can also generate heavy overheads for development teams. Game studios are expected to deliver new experiences to players in increasingly […]

Read More

The new Amazon GameSparks is coming

As was mentioned in our AWS GDC keynote, I’m excited to pre-announce a new service, Amazon GameSparks. Amazon GameSparks is a managed service providing backend feature tools for building, running, and scaling games. Amazon GameSparks will enable developers to spend less time thinking about backend services, and instead focus their time on delivering the best […]

Read More

AWS Game Tech GDC sessions now available on demand!

GDC 2021 was a terrific showcase of how AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experience for players. And in case you missed it, you can catch up on all of our sessions, including our first ever developer keynote, on-demand now!  GDC routinely fills San […]

Read More

Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview

We hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, take years to develop, and require significant resources to maintain. These developers end up choosing either to spend critical dollars reinventing the […]

Read More