AWS Game Tech Blog

AWS for Games latest contribution to the Open 3D Engine (O3DE)

We are excited to announce our contributions to the Open 3D Foundation’s (O3DF) latest release of the Open 3D Engine (O3DE). O3DE, an Apache 2.0-licensed open source project, is an engine for real-time 3D development that provides developers with a modular foundation for building games and 3D simulations across a variety of applications like robotics, digital twins, automotive, healthcare, and more. In our ongoing support of O3DE, the AWS Game Engine and Developer Services team contributed numerous features to version 22.05.0 including:

  • The experimental release of the motion matching gem, which gives developers access to a data-driven animation technique that synthesizes motions based on existing animation data and the current actor and input contexts. Read more about it here https://www.o3de.org/blog/posts/blog-motionmatching/
  • Updates to the multiplayer gem to add support for player-entity spawners, giving developers greater flexibility and control over spawning user-controlled entities in networked, multiplayer games.
  • The Animation Editor now uses the Atom Viewport, providing consistency with other viewports and performance on par with in-game animation
  • A mini-map for Script Canvas, O3DE’s visual scripting tool
  • And many more!

Read more at https://prn.to/3N3XN2y