Managed game server hosting

Amazon GameLift securely provisions instances, deploys your game servers onto running instances, load-balances traffic across fleets of game servers, monitors instance and game server health, and replaces unhealthy instances without your intervention.

Global reach
Global reach and worldwide game placement

Deploy your game servers in 15 AWS Regions across 5 continents to reach your players with low-latency connections. Whether your game is a first person shooter, a MOBA, or other multiplayer game genre, your players worldwide can enjoy the fast-paced gameplay you have designed. GameLift continually scans for available game servers around the world. If low-latency game servers are not available, you can configure the service to automatically add more capacity nearby your players. GameLift maintains a queue of waiting players until new games start or new instances launch, then places those players into the lowest latency game.

Reliable Infrastructure
Reliable and secure infrastructure

GameLift runs on the AWS Global Cloud Infrastructure, which is the most secure, extensive, and reliable cloud platform. AWS offers over 175 fully featured services, including GameLift, from data centers globally. AWS provides you the cloud infrastructure where and when you need it to deploy game servers closer to your players with low latency.

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Autoscaling

GameLift’s autoscaling feature can start one, hundreds, or even thousands of instances simultaneously and stop unused instances in just minutes. You configure the service to automatically scale capacity based on a steady-state percentage target. GameLift will automatically add or remove capacity as needed, adjusting to fluctuating load patterns to minimizing rapid fluctuations in capacity.

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DDoS protection

GameLift is designed to safeguard your game servers from frequently occurring network and transport layer distributed denial of service (DDoS) attacks. You can also configure the service to autoscale server capacity to absorb DDoS attacks without taking your players offline. Learn more about protecting game servers from DDoS attacks.

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Choose from 40 instance types & sizes

GameLift offers both on-demand and Spot instance types. With Spot instances you get the same high-performance hardware as on-demand instances at savings up to 70%. With all GameLift instances you have the flexibility to select a configuration of CPU, memory, and networking capacity that is optimal for your game. And all GameLift instances come with Enhanced Networking, which provides significantly higher packet per second (PPS) performance, lower network jitter, and lower latencies.

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Insights and monitoring

The GameLift management console includes dashboards for monitoring the performance of your game. You can see real-time data on player demand, server capacity and health, CPU and memory utilization, and create operational alarms using Amazon CloudWatch. GameLift also lets you automatically collect and store game server logs for retrieval and inspection.

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Supports all major game engines and cross-platform play

GameLift supports all major game engines, including Amazon Lumberyard, Unreal Engine, Unity, and custom C# and C++ game engines. With GameLift you can also connect your community across devices and broaden your pool of players for potential matches.

Amazon GameLift supports all major game engines, including Amazon Lumberyard, Unreal Engine, Unity, and custom C# and C++ game engines.

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Pay as you go

GameLift includes everything you need to run your dedicated game servers in the cloud – a high-performance virtual machine, SSD-based storage, fast data transfer to the Internet – on demand without monthly commitments. You only pay for the resources you actually use.

Feature Update Now Available in Preview

Flexibility to adopt the cloud with your own tools using GameLift FleetIQ

Launch dedicated, low-cost game servers with the flexibility to adopt the cloud with your own tools. Access GameLift FleetIQ independent of other GameLift features. Use your existing tools and software without GameLift’s game server management layer and gradually move live games to the cloud, partially or completely, with all the benefits of EC2 Spot instances and GameLift FleetIQ’s session reliability management. Since instances run in your account, you also have the flexibility to use containers or integrate instances with other AWS services such as AWS Shield and Amazon Elastic Container Service. Read the announcement to learn more »

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Same low latency, same low cost

Save up to 70% compared to existing on-premises deployments by using FleetIQ's algorithm that puts low-cost Spot instances into your own AWS account. FleetIQ monitors in real-time and predicts which Spot instances are best suited to host new sessions, so you get the cost-savings of Spot while directing players onto instances less likely to have game session interruptions.

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Availability

GameLift, along with this update, is available in 40 instance types and 15 regions so that you can pick the instance type and geography that is best for your game. Public regions include: London, Ireland, Seoul, Mumbai, Oregon, Northern California, Northern Virginia, Ohio, Canada, Sao Paulo, Frankfurt, Singapore, Tokyo, Sydney and Beijing (made available by Sinnet).

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Pricing

For a limited time when using GameLift FleetIQ in preview, you will only pay for EC2 instances, any attached EBS volumes, and outgoing bandwidth. General availability for the GameLift FleetIQ update will come later this year with standard GameLift pricing applying at that time. Of course, you can continue to access the full suite of GameLift features (e.g., FlexMatch, integrated FleetIQ, fleet management) as you always have with standard GameLift pricing and terms.

If you need any support, documentation, or steps to start onboarding, be sure to check out the developer guide, API reference, and game server API.

Matchmaking with GameLift FlexMatch

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Customizable matchmaking rules

GameLift’s FlexMatch capabilities let you match players together based on rules you define. Whether you choose to build your matchmaking based on player skill, latency, or custom criteria, FlexMatch’s simple but powerful rules language makes it easy for anyone to quickly create robust player matchmaking. FlexMatch results automatically route into a queue, which can then place the match in the AWS region that best balances player latency and server utilization. Learn more about FlexMatch in our Developer Guide.

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Large match support

If you’re looking to create a player-intensive, “Battle Royale” style game, FlexMatch now enables you to match and connect up to 200 players to a single game session on the lowest latency server instance available—all based upon a custom rule you define. Large Match Support also includes the ability to create multiple teams from one definition and automated backfilling.

Realtime game servers

GameLift Realtime Servers help developers quickly and affordably create and update game servers with a few lines of JavaScript. It’s a great choice for games that don’t need a lot of backend horsepower. GameLift Realtime Servers are designed with mobile, turn-based, and messaging games in mind.

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Networking stack

GameLift Realtime Servers include a network stack, with TCP and UDP networking provided out of the box.

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Configure server behavior on the fly

Update server logic in real time by quickly customizing scripts. Add state and choose to execute server logic at regular intervals.

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Deep integration with GameLift

Once you’ve created your game server, scale to millions with Amazon GameLift and realize the benefits of running dedicated servers like minimized lag, reduced cheating, and improved stability.

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Compact in size

Designed with a small footprint, you’ll reduce costs by running more games on a single server instance.

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Free to use

Use GameLift Realtime Servers at no additional cost outside of GameLift’s current prices.

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Learn more about product pricing

With Amazon GameLift, you only pay for the capacity you use.

Learn more 
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Sign up for a free account

Instantly get access to the AWS Free Tier. 

Sign up 
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Start building in the console

Get started building with GameLift in the AWS Management Console.

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Let’s take it to the next level.

Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs.