AWS News Blog

Category: Amazon GameLift

AWS Weekly Roundup

AWS Weekly Roundup: Amazon S3 updates, Bedrock AgentCore, AWS X-Ray smart sampling, and more (September 29, 2025)

Wow, can you all believe it? We’re nearing the end of the year already. Next thing you know, AWS re:Invent will be here! This is our biggest event that takes place every year in Las Vegas from December 1st to December 5th where we reveal and release many of the things that we’ve been working […]

AWS Week in Review – April 17, 2023

AWS Week in Review: New Service for Generative AI and Amazon EC2 Trn1n, Inf2, and CodeWhisperer now GA – April 17, 2023

I could almost title this blog post the “AWS AI/ML Week in Review.” This past week, we announced several new innovations and tools for building with generative AI on AWS. Let’s dive right into it. Last Week’s Launches Here are some launches that got my attention during the previous week: Announcing Amazon Bedrock and Amazon […]

Introducing Amazon GameLift Anywhere – Run Your Game Servers on Your Own Infrastructure

In 2016, we launched Amazon GameLift, a dedicated hosting solution that securely deploys and automatically scales fleets of session-based multiplayer game servers to meet worldwide player demand. With Amazon GameLift, you can create and upload a game server build once, replicate, and then deploy across multiple AWS Regions and AWS Local Zones to reach your […]

Amazon GameLift FleetIQ and Spot Instances – Save up to 90% On Game Server Hosting

Amazon GameLift is a scalable, cloud-based runtime environment for session-based multiplayer games. You simply upload a build of your game, tell Amazon GameLift which type of EC2 instances you’d like to host it on, and sit back while Amazon GameLift takes care of setting up sessions and maintaining a suitably-sized fleet of EC2 instances. This […]

Lumberyard + Amazon GameLift + Twitch for Games on AWS

Building world-class games is a very difficult, time-consuming, and expensive process. The audience is incredibly demanding. They want engaging, social play that spans a wide variety of desktop, console, and mobile platforms. Due to the long lead time inherent in the game development and distribution process, the success or failure of the game can often […]