AWS for Games Blog
Guest post: Carbonated founders shed light on building a new generation of mobile games on AWS
Today we’re excited to feature a guest blog post by Travis Boatman & Lloyd Tullues, two of the founders from Carbonated. Carbonated is an independent game studio founded by a team of industry vets who’ve worked on popular mobile titles, including Zynga Poker, Simpsons Tapped Out, Sims Free Play and Madden Mobile. We were inspired […]
New Asset Dependency System in Amazon Lumberyard 1.22 – Available Now
As our latest group of customers prepared their games for launch, they told us the most tedious part of shipping is figuring out which assets need to be in the final build. Today, we’re excited to release Amazon Lumberyard Beta 1.22, which introduces a fundamental change to the way Lumberyard handles game assets to make […]
Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Performance Improvements in Lumberyard Beta 1.20 – Available Now
Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]
New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now
Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]
Build Immersive and Ambitious Game Experiences
Game development isn’t only about game services and connected features. It’s also about building immersive, ambitious experiences unconstrained by technology. Looking to build fast and keep players playing? That’s where Amazon Game Tech can help. Amazon Game Tech provides tools and services that empower game developers, helping them craft innovative experiences that delight their customers. […]
Over 190 updates come to Lumberyard Beta 1.18 – Available Now
Over the past several months, we’ve been working closely with teams shipping games on Lumberyard to harden our technology and systems. Today, we’re excited to make more of that tech available to you with the release of Lumberyard Beta 1.18, which includes over 190 improvements, like a fast analysis mode for asset processing (which can […]
New Cloud Gems in Lumberyard Beta 1.15 — Available Now
Download Lumberyard Beta 1.15 here Thanks to your feedback, we’ve added over 270 improvements in Lumberyard Beta 1.15. With this release, we’re focusing on how Lumberyard’s integration with AWS enables game developers of all sizes to connect their games and accelerate game development. Lumberyard Cloud Gems make it easy to build popular cloud-connected features using […]
Give your game a voice (or a thousand voices) with the Text to Speech Gem
Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]








