AWS for Games Blog
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Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games (Epic) is a leading interactive entertainment company and provider of Unreal Engine (UE), one of the most open and advanced real-time 3D creation tools that powers some of the world’s leading games including Fortnite, and is also utilized by creators across industries to deliver cutting-edge experiences. Epic Games and AWS recently collaborated to […]
Hosting Persistent World Games on Amazon GameLift
Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]
New AWS Survey Finds Cloud Solutions Are Top Of Mind for Game Developers in 2023
Blog Authors: David Holladay – AWS Game Tech Head of PMM & Ryan Greene – AWS Game Tech Sr. PMM This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions […]
Generate custom game events from Unreal Engine with the Game Analytics Pipeline
Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own […]
AWS GameKit adds Unity Support
We are excited to announce AWS GameKit is now available for the Unity game engine. AWS GameKit is a solution that allows game developers to deploy and customize game backend features directly from a game engine. AWS GameKit launched for Unreal engine on March 23, 2022, and with today’s release for Unity, game developers can […]
Unreal Engine Pixel Streaming in AWS with Ubuntu OS
This blog was written by Gena Gizzi and Noor Fairoza. A 2020 Global Market Insights report estimates that the 3D rendering market will hit $9 billion by 2026, especially with the rise of 3D enabling devices, high-speed internet and cloud technology. There is an increasing adoption of 3D technology across multiple industry verticals where the […]
AWS for Games – Helping developers create new gaming experiences with purpose-built services, solutions, and partners
Authors: Chris Lee and David Holladay Game developers are embracing industry-wide transformation and pushing the boundaries of gaming experiences. Developers would rather be building fun, innovative games that delight players, versus spending time and effort handling infrastructure. They need servers that can scale with tens of millions of players anywhere in the world at the […]
Now in preview – Amazon GameSparks
Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games. Today, we are excited to announce the launch of Amazon GameSparks into preview, with the SDK for Unity game engine now available to download from the Amazon GameSparks website. At last year’s Game Developers […]
Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available
We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]
Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler
This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]







