AWS for Games Blog
Category: Uncategorized
Build a Production-Ready Game Backend on AWS
Your game has many different features—from leaderboards, authentication, and logic servers to matchmaking and more—and you need to choose the right technology for each one. The cloud enables you to create your own solution as you would with an on-premises solution. You can also use various management tools to migrate operational overhead to a cloud […]
Ingest and visualize streaming data for games
Game studios are increasingly realizing the value of player and game data. With analytics, you can turn this data into actionable insights to better meet your players’ high expectations for amazing games. This blog post explores two important components of analytics for games—ingestion and visualization—and how they can be implemented using the AWS Game Analytics […]
With an updated UI and Starter Game project, Lumberyard 1.25 is better than ever
Lumberyard 1.25 is available now, bringing you an updated UI, an updated Starter Game project to help you get set up with best practices, and the brand new White Box Tool. Check out some of our favorite updates: The Updated Starter Game brings you an updated sample project that uses best practices for Script Canvas, […]
Guide to Scalable Data Storage for Games on AWS
When developing your game, the last thing you want to think about is your database. You want to focus on the fun stuff. However, how you store and retrieve game and player data can have a huge impact on your game’s performance. Online games are read-write heavy. Performance issues can make it difficult to scale […]
Games and databases: Tutorials, guides, and other useful resources
Need an online database for your game? Over the last few months, we’ve written a few guides and tutorials to help you get up and running with online databases for various game development scenarios. We thought it would be useful to recap some of this content in case you’ve missed any of it. First Steps […]
GDC 2020 Update
To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]
Now Available – EC2 Instances (G4) with NVIDIA T4 Tensor Core GPUs
If your game studio is working with ML training and inferencing or graphics-intensive applications, you should check out the new Amazon EC2 G4 GPU instances. These new instances use the latest NVIDIA T4 GPU and are designed to be both cost-effective and high-performance for ML and graphics-intensive applications. The T4 includes RT Cores that support […]
Large Match Support for Amazon GameLift – Available Now
Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]
New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now
Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]
Next generation of spectator eSports: How PUBG built game events for Twitch
Games were once built with one customer in mind, the player. But to be successful today, developers are broadening their sights to a whole new kind of audience. The rise of eSports and game streaming on Twitch is creating new and exciting opportunities for developers to engage potentially millions of people in their games – […]








