AWS for Games Blog

Category: Uncategorized

Build a Production-Ready Game Backend on AWS

Your game has many different features—from leaderboards, authentication, and logic servers to matchmaking and more—and you need to choose the right technology for each one. The cloud enables you to create your own solution as you would with an on-premises solution. You can also use various management tools to migrate operational overhead to a cloud […]

Analytics and Machine Learning

Ingest and visualize streaming data for games

Game studios are increasingly realizing the value of player and game data. With analytics, you can turn this data into actionable insights to better meet your players’ high expectations for amazing games. This blog post explores two important components of analytics for games—ingestion and visualization—and how they can be implemented using the AWS Game Analytics […]

Lumberyard 1.25

With an updated UI and Starter Game project, Lumberyard 1.25 is better than ever

Lumberyard 1.25 is available now, bringing you an updated UI, an updated Starter Game project to help you get set up with best practices, and the brand new White Box Tool. Check out some of our favorite updates: The Updated Starter Game brings you an updated sample project that uses best practices for Script Canvas, […]

Games and databases: Tutorials, guides, and other useful resources

Need an online database for your game? Over the last few months, we’ve written a few guides and tutorials to help you get up and running with online databases for various game development scenarios. We thought it would be useful to recap some of this content in case you’ve missed any of it. First Steps […]

GDC 2020 Update

To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]

Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

LY 1.19

New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now

Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]