AWS for Games Blog
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TwitchCon Developer Day 2018: Make your game a success with Twitch
Let’s get real. It’s competitive out there. The number of games available to players continues to grow on a massive scale, making it harder to find, acquire, and retain players and turn them into paying customers. So what can you do to make your game stand out from the crowd? Watch the 2018 TwitchCon Developer […]
Catch Up: TwitchCon 2018 Developer Day Keynote
The second annual TwitchCon Developer Day brought together thousands of developers to share and discover ways to build tools, engage audiences, and grow businesses on Twitch. Over 600 developers gathered at the event in San Jose, with another 24,000 concurrent viewers from the Twitch community spectating from around the globe at the height of the […]
Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now
Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]
Get Autoscaling Right the First Time with Amazon GameLift Target Tracking
No one likes paying for things they don’t use – and server capacity is no different. Typical multiplayer games use only 50% of their peak server capacity on average, meaning that half of the time the game servers have no active players. To reduce wasted capacity and costs, Amazon GameLift can automatically turn off game […]
Behind the scenes with Axis Animation
We call Amazon Lumberyard a game engine, but in fact, its real-time rendering technology also opens it up to other creative projects beyond game development. Take animation, for example. Lumberyard has the tools you need to generate film-quality animations, with the ability to tweak details like lighting, cameras, and layout in the editor all in […]
Large-scale, hi-fidelity terrain generation in minutes (not days) with Lumberyard and AWS
Even with a high-end PC, large-scale terrain generation can take developers over a day to complete. But with Lumberyard and its AWS cloud integration, you can achieve this (and other computation-heavy processes) in as little 10 minutes. Watch Mark Biales show us how in this GDC classroom session:
Moving from P2P to Cloud: How For Honor & Friday the 13th The Game Improved Player Experience
As a game developer, you invest years into building a game and fostering a community of fans that eagerly wait for launch day to arrive. And while backend infrastructure may not be top of mind when trying to provide a great player experience, the choices you make behind the scenes could effect player facing areas […]
A New Year, A New Engine
It’s an old philosophical question. If you were to replace a ship piece by piece over the course of a year, is it still the same ship? What about a game engine? We believe 2018 will mark a new beginning for Lumberyard. With our overhaul of legacy tech near complete (10 out of 12 major […]
The Questions of MatchMaking: Wait Time VS Match Quality
About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service. He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]
Disc Jam Case Study: Supporting a Mission for Fast-Paced Competitive Gameplay with Amazon Gamelift
About High Horse Entertainment Having gained over 20 years’ experience at both Treyarch and Activision, where they worked on successful titles from the Call of Duty and Guitar Hero franchises, Software Engineers Jay Mattis and Timothy Rapp chose to leave the AAA landscape to co-found an independent game studio that focuses on their shared mission […]









