AWS for Games Blog

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Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

LY 1.19

New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now

Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]

Catch Up: TwitchCon 2018 Developer Day Keynote

The second annual TwitchCon Developer Day brought together thousands of developers to share and discover ways to build tools, engage audiences, and grow businesses on Twitch. Over 600 developers gathered at the event in San Jose, with another 24,000 concurrent viewers from the Twitch community spectating from around the globe at the height of the […]

Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now

Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]

Behind the scenes with Axis Animation

We call Amazon Lumberyard a game engine, but in fact, its real-time rendering technology also opens it up to other creative projects beyond game development. Take animation, for example. Lumberyard has the tools you need to generate film-quality animations, with the ability to tweak details like lighting, cameras, and layout in the editor all in […]

Moving from P2P to Cloud: How For Honor & Friday the 13th The Game Improved Player Experience

As a game developer, you invest years into building a game and fostering a community of fans that eagerly wait for launch day to arrive. And while backend infrastructure may not be top of mind when trying to provide a great player experience, the choices you make behind the scenes could effect player facing areas […]