Amazon Game Tech Blog

Large-scale, hi-fidelity terrain generation in minutes (not days) with Lumberyard and AWS

by Tim Coombs | on | Permalink | Comments |  Share

Even with a high-end PC, large-scale terrain generation can take developers over a day to complete. But with Lumberyard and its AWS cloud integration, you can achieve this (and other computation-heavy processes) in as little 10 minutes. Watch Mark Biales show us how in this GDC classroom session: