AWS for Games Blog

Tag: AWS for Games

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

Like space age gladiators, “Crossfar” players battle head-to-head in a zero-gravity sphere arena set amongst the stars. Piloting drones, gamers must defend their gate, destroy enemy defenses, and rely on sharp tactical decision-making to come out on top. Imagined as a sci-fi take on esports, the game was developed in only two years by a […]

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

Metalhead knows a thing or two about big swings. As the developer behind popular video game franchise “Super Mega Baseball,” the studio has taken each installment to new heights, growing its own capabilities and talent base in tandem. Now part of EA SPORTS, Metalhead has aimed for the fences with “Super Mega Baseball 4” (SMB […]

AWS GameTime

Introducing AWS GameTime – a new AWS Twitch show

Contributors: Camille Jubin – Account Executive for France – AWS for Games, Darren Ko – Solutions Architect – SMB UKIR, Darshi McKenzie – Account Executive – AWS for Games, Florencia Huart – Senior Account Manager – AWS for Games, Taras Mogetich – EMEA Senior Business Development Rep – AWS for Games, Tristan Greaves – Solutions […]

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated Amazon GameLift Server SDK from Amazon Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]

Amazon CloudWatch

Using Amazon CloudWatch Internet Monitor for a Better Gaming Experience

This blog post describes how gaming customers can use health metrics to more easily monitor game performance by using Amazon CloudWatch Internet Monitor. It provides an example overview of an online-gaming application architecture, outlines everyday issues and challenges with monitoring performance and availability for gamers, and describes how you can use Internet Monitor to identify […]

Small Impact Games

Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’

Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]

Amazon GameLift launches support for customer managed infrastructure

Amazon GameLift now supports on-premises hardware with Amazon GameLift Anywhere launch

We are excited to announce the general availability of GameLift Anywhere, a new Amazon GameLift feature that decouples game session management from underlying compute resources. With this release, Amazon GameLift can now deploy and manage dedicated game servers hosted on-premises, in the cloud, or through hybrid configurations. The flexibility to deploy and manage game servers […]

Cloud Solutions Top of Mind for Game Developers in 2023

New AWS Survey Finds Cloud Solutions Are Top Of Mind for Game Developers in 2023

Blog Authors: David Holladay – AWS Game Tech Head of PMM & Ryan Greene – AWS Game Tech Sr. PMM This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions […]

Creating a Build Environment on AWS with Incredibuild

Creating a Build Environment on AWS with Incredibuild

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]