AWS for M&E Blog
Category: Compute
Build an automatic alert system to easily moderate content at scale with Amazon Rekognition Video
Introduction There has been a steep increase in people creating videos, spending time watching videos, and sharing videos. Most of the videos created today are user-generated content, but publishing this raw content comes with risk. To help ensure a positive website experience for customers by removing inappropriate or unwanted content, companies need a scalable content […]
Full render in the cloud: Mikros Animation scales with AWS for Paramount’s “Sherlock Gnomes”
Audience expectations for animation are increasing with the size and resolution of their screens. They are expecting immersive experiences rich in detail and movement. In this article from Animation Magazine, hear from the creators of Paramount’s Sherlock Gnomes on how they harnessed the near-limitless capacity of the AWS Cloud Also, don’t forget to visit AWS at […]
New from compute blog: Building a GPU workstation for visual effects with AWS
In this post from the Compute Blog, learn how to build a GPU VFX workstation to take advantage of the elasticity, scalability, and cost effectiveness of the AWS Cloud: Read the full how-to guide here.
AWS at SIGGRAPH 2018
By Colin Cupp, AWS Thinkbox Product Marketing Manager SIGGRAPH is the premier event for computer graphics artists and professionals, drawing more than 16,000 attendees from around the world. With a schedule of rotating destination cities, this year’s event will be held in Vancouver, BC August 12-16. In years past AWS subsidiaries have exhibited at SIGGRAPH […]
New from the Compute Blog: Building a GPU workstation for visual effects with AWS
The elasticity, scalability, and cost effectiveness of the cloud value proposition is attractive to media customers. One of the key design patterns in media and entertainment (M&E) workloads is using the cloud as a content lake and bringing the underlying processes closer without having to synchronize data. In this high-end graphics visualization business, a pixel-perfect, […]
Territory Studio / life at work: A visualization of the data in content creation
Guest post by Helena Corvin-Swahn, Territory Studio A motion graphics and vfx specialist, Territory’s team of artists and designers rely on an ever-evolving relationship with technology to realise their creative work. In 2016, AWS Thinkbox Deadline was implemented to efficiently manage the increase in rendering requirements as the studio scaled. With an opportunity to create […]
Deploying a 4x4K, GPU-backed Linux desktop instance on AWS | AWS Compute Blog
Check out this post on our Compute Blog which is great for creators doing VFX and Rendering workloads on AWS: Deploying a 4x4K, GPU-backed Linux desktop instance on AWS | AWS Compute Blog
Transferring asset files, caching, and storage-to-render on AWS
INTRODUCTION One of the many goals of Deadline 10 is to ensure that customers can render on AWS as easily as possible. An essential part of moving to a hybrid or fully AWS-based rendering workflow is dealing with transferring asset files to AWS, and downloading resulting renders from AWS. Fortunately, customers can accomplish this job […]
Rendering with AWS portal in Thinkbox deadline
Post by Bryson Ding, AWS INTRODUCTION The new AWS Portal feature in Deadline 10 supports many content creation applications, including Autodesk Maya and Autodesk Arnold. This feature allows you to use the distributed computing power of Amazon EC2 Spot Instances to optimize your Maya/Arnold workflow, and in this post, we will outline the necessary steps […]
Utilizing dynamic licensing in Thinkbox Deadline (Version Deadline 10 or later)
Guest post by Ryan Russell, Manager, Software Development, AWS Thinkbox INTRODUCTION Prior to Thinkbox Deadline 10, a render node could be configured to use either Usage Based Licensing (UBL) or traditional floating licenses. While this gave you full control over how your render nodes were licensed, it wasn’t exactly the most flexible system when you […]









