AWS for Games Blog
Tag: game dev
Creating a Build Environment on AWS with Incredibuild
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]
Optimizing price and performance: How Dream11 gained up to 92% benefits using Amazon EBS gp3
With over 130 million users, Dream11 is the world’s largest fantasy sports platform offering fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, futsal, American football & baseball on it. Dream11 is the flagship brand of Dream Sports, India’s leading Sports Technology company, and has partnerships with several national and international sports bodies and cricketers. […]
Welcome to Issue 1 of Game Tech Loadout!
By David Holladay, Head of AWS Game Tech Marketing We are excited to announce the premier issue of our new digital magazine called Game Tech Loadout – or, as we like to call it, GT Loadout! We created GT Loadout as a thought leadership publication to talk about challenges and solutions that game developers, studio […]
How Tafi is Democratizing Avatar and Character Solutions
This guest post is authored by Jesse Janzer, Director of Technology for Tafi, a leading provider of 3D avatar and character solutions. Tafi has over a decade of experience bringing digital avatar content to life. In addition, as the owner of Daz 3D, Tafi operates a digital marketplace with a global community of creators and […]
Unleashing the power of the Carbonated Studios team
Guest post authored by Carbonated Studios. (Editor’s note: This is the first in a blog series from our Lumberyard customers. We really appreciate the time they took to share their experiences in working with Lumberyard!) WHO ARE WE We’re Carbonated! We’re a smaller studio based in El Segundo, California, and comprised of vets from Electronic […]
Announcing Lumberyard Beta 1.28!
Authored by Doug Erickson, Sr. Documentation Manager for AWS Game Tech. It’s been awhile, hasn’t it? We missed you, too! We have been very busy on major changes to Lumberyard, which we will announce as soon as we can, but it’s taking a lot of preparation and energy. So, for the interim, we are releasing […]
Hyper-scale online games with a hybrid AWS Solution
Online multiplayer games, such as multiplayer online battle arenas (MOBA), are becoming increasingly popular. One option for game server hosting is to use on-premises data centers, which require multi-year contracts for a set number of resources. As the number of players for a given game grows, developers have to determine what to do if they […]
Offer employees flexible work arrangements while maintaining a secure game pipeline
In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]
How Ankama shifted its analytics into the cloud using Amazon Redshift
The creatively inspired studio behind Dofus and Wakfu explains how it transformed data into insights with new architecture and data warehousing. The games industry is fierce in its competitiveness and remarkable in its creativity, but few studios are as immersive in their world building across multiple media as Ankama. The studio takes each of these […]
Announcing a New Game Tech Video Tutorial Series: Building Games on AWS
AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]