Amazon GameLift Streams features
Game compatibility
Open allMaximum compatibility
Amazon GameLift Streams uses WebRTC open standard protocol which helps you stream your game without modifications. You only need to upload your application to an Amazon Simple Storage Service (S3) bucket, without the need to recompile or change your game code.
Three game runtimes to choose from
Amazon GameLift Streams supports games running on Microsoft Windows, Ubuntu Linux, or Proton with easy onboarding, providing compatibilities with game binaries at the right price-performance required for your game and business model.
Bring your own customizations
Amazon GameLift Streams includes a custom launch script for Proton that enables you to bring your own pre-configured Proton game builds and helps you configure and test your game’s compatibility setting prior to deployment.
Save on cost
Open allMultiple stream classes available
Amazon GameLift Streams offers three classes of compute resources—or stream classes— to choose from, giving you the flexibiliity to choose the right type for your game performance requirements and desired price point. A stream class represents the type of compute resources to run games. Stream classes vary in CPU, GPU, RAM, and other specifications, offering different levels of performance and cost. Amazon GameLift Streams provides NVIDIA GPU-based stream classes with both "high" (shared) and "ultra" (dedicated) options. The stream class you choose impacts streaming performance and cost.
Optimize costs through Linux and Proton
On Linux and Proton runtimes, Amazon GameLift Stream classes offer “high” stream classes, a cost-effective option that shares a single GPU across 2 concurrent streams. This is useful for streaming games that don't require maximum hardware capabilities.
Scale and operate
Open allStreamlined global launch process
Amazon GameLift Streams enables you to deploy and stream games across multiple applications and geographic locations from a single stream group in your primary region. Developers can share this capacity with multiple games using the same runtime (Windows, Linux, or Proton). Amazon GameLift Streams is available in the following AWS Regions: US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Tokyo), Europe (Frankfurt), and Europe (Ireland).
Multi-application stream groups
Multi-application stream groups allow you to link multiple game titles, enabling you to stream different games from the same pool of compute resources. This many-to-one relationship allows you to efficiently manage resources across multiple applications or versions of your game. When starting a stream session, you can specify which linked application to stream, supporting faster iterations and shared capacity between multiple game versions or different content offerings.
Monitor streams with CloudWatch metrics
Track your streaming performance with detailed CloudWatch metrics. Access comprehensive data about stream usage, session durations, location distribution, and more. These insights help you optimize your service usage and measure game success.
Developer tools
Open allWeb SDK and example web application
The Web SDK contains all the front end and integration pieces you need to get up and running with Amazon GameLift Streams. Included is the Amazon GameLift Streams example web application which is a sample HTML5 frontend local website that you can use to share your streams and accelerate your testing of Amazon GameLift Streams.
Collect game logging data
Monitor your game's performance and troubleshoot issues by collecting output logs from your game engine. These logs help you identify crashes and resolve production problems, providing valuable diagnostic information when needed.
Live snapshot debugging
When faced with complex technical issues, initiate a snapshot of an active stream to gather detailed resource data. This feature captures the instance state, allowing you to examine the source code and debug specific challenges in your running application.