AWS for Games Blog

Molly Sheets

Author: Molly Sheets

Molly Sheets is a Sr. Solutions Architect with Amazon Game Tech. She has over a decade of experience in entertainment & software development including 18 released games and apps from developers of all sizes and thrives on enabling customers to build the best workloads on AWS.

Stream a remote environment with NICE DCV over QUIC UDP for a 4K monitor at 60 FPS

In recent years, game development has become increasingly distributed. In 2020, COVID-19 accelerated the demand and innovation for remote solutions. Game teams of all shapes and sizes were left with two choices: rush to take home workstations and then use their virtual private network (VPN) to access the office, or leave office development workstations and […]

Architecture showing 24 hour or weekly recommendations design with Amazon Personalize and serverless AWS services.

Elevate Game Design with Recommendations for Virtual Goods, Quests, and Game Balance using Amazon Personalize

Authored by Molly Sheets and edited by Kyle Somers Today’s games need specialized content to increase retention, drive monetization, and promote feature adoption. No game has a singular player persona: Two players can have vastly different engagement metrics and styles of play over their lifetime with a portfolio. Indie developers and AAA developers alike are […]

The AWS Cloud9 homepage in the AWS console.

Customize the Game Analytics Pipeline Schema using AWS Cloud9

Authored by Molly Sheets and Greg Cheng Requirements for game analytics vary between games and studios when defining specific data tracked per user. Some studios prefer data pipelines that process data anonymously in order to meet regulatory and privacy compliance standards. Others require unique identifiers to deliver on complex analysis, logging, AI/ML, monetization, and visualization […]