AWS for M&E Blog

Andy Hayes

Author: Andy Hayes

Andy Hayes is a Senior Visual Computing Solutions Architect at AWS. With 20 years' experience in Visual Effects and Animation, Andy is passionate about the marriage of art, science and technology that leads to the creation of compelling imagery.

EngineLab AI: Production-ready AI for studios and creators on AWS

EngineLab AI: Production-ready AI for studios and creators on AWS

Studios face a critical dilemma: AI tools promise to accelerate production workflows, but adopting them means confronting real concerns about security, intellectual property (IP) protection, and production stability. This post introduces a solution designed to resolve that trade-off. You can use AI tools such as ComfyUI—an open source node-based interface for AI content generation— to […]

Democratizing VFX bidding: Amazon Q Business transforms cost estimation

Visual Effects (VFX) bidding represents one of the most critical, yet time-consuming, processes in the entertainment industry. Traditionally, this complex task falls on the shoulders of one or more individuals who must draw upon years of accumulated knowledge to accurately estimate project costs, timelines, and resource requirements. They consider countless variables, from the intricacy of […]

Figure 1: Autodesk VRED main interface showing a ray traced car presented in a realistic fashion.

Enhanced Autodesk VRED render scheduling with AWS Thinkbox Deadline

This blog was co-authored by Mike Jupp, Manager of Design Realisation & Technology, Nissan Design Europe and Rusil Patel, Sr. Manager of Cloud Infrastructure, Rivian. Figure 1: Autodesk VRED provides high-quality rendering and streaming of complex digital assets. Introduction With the release of AWS Thinkbox Deadline 10.3, AWS partnered with Nissan Design Europe and Rivian […]

Figure 02: The Unreal Engine interface, with the movie Render Queue shown. At the bottom of the Movie Render Queue panel, two blue buttons can be selected; one reads ‘Render (Local)’ and the other ‘Render (Remote)’. A new Deadline pane is shown to the right of the Movie Render Queue, with various render parameters visible.

Scheduling Epic Games’ Unreal Engine pipelines with AWS Thinkbox Deadline

This blog post was co-authored by Michael Muir, Senior Product Specialist at Epic Games. Figure 01: Epic Games’ Unreal Engine provides real-time content generation, manipulation and rendering. Introduction Epic Games’ Unreal Engine has revolutionized the creation and manipulation of real-time 3D content. With technology advances such as Lumen and Nanite in Unreal Engine 5, leaps […]