AWS for Games Blog

Gena Gizzi

Author: Gena Gizzi

Gena Gizzi is a Sr. Games Solutions Architect for AWS. She helps games customers build, launch, and scale their games and businesses on AWS.

6 lessons game developers can learn from Epic Games’ cloud governance strategy

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games’ work with Amazon Web Services […]

AWS for Games sponsors Epic Games’ Women Creators Program

In October 2023, Amazon Web Services (AWS) teamed up with Epic Games to support its ‘Women Creators Program’ (WCP), an initiative to train women to create in Unreal Editor For Fortnite (UEFN) and provide mentorship as they pursue careers in games. UEFN combines the power of Unreal Engine – an advanced real-time 3D creation tool for photorealistic […]

Amazon GameLift Integration with Unreal Engine – New YouTube Video Series Launch

AWS Game Tech is excited to announce a brand new series for “Building Games on AWS” — a new YouTube tutorial show pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. If you are unfamiliar with “Building Games on AWS”, check out this blog post […]

Generate Custom Game Events from Unity Integrated With the Game Analytics Pipeline

Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own […]