AWS for Games Blog
Category: Uncategorized
Games and databases: Tutorials, guides, and other useful resources
Need an online database for your game? Over the last few months, we’ve written a few guides and tutorials to help you get up and running with online databases for various game development scenarios. We thought it would be useful to recap some of this content in case you’ve missed any of it. First Steps […]
GDC 2020 Update
To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]
Now Available – EC2 Instances (G4) with NVIDIA T4 Tensor Core GPUs
If your game studio is working with ML training and inferencing or graphics-intensive applications, you should check out the new Amazon EC2 G4 GPU instances. These new instances use the latest NVIDIA T4 GPU and are designed to be both cost-effective and high-performance for ML and graphics-intensive applications. The T4 includes RT Cores that support […]
Large Match Support for Amazon GameLift – Available Now
Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]
New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now
Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]
Next generation of spectator eSports: How PUBG built game events for Twitch
Games were once built with one customer in mind, the player. But to be successful today, developers are broadening their sights to a whole new kind of audience. The rise of eSports and game streaming on Twitch is creating new and exciting opportunities for developers to engage potentially millions of people in their games – […]
TwitchCon Developer Day 2018: Make your game a success with Twitch
Let’s get real. It’s competitive out there. The number of games available to players continues to grow on a massive scale, making it harder to find, acquire, and retain players and turn them into paying customers. So what can you do to make your game stand out from the crowd? Watch the 2018 TwitchCon Developer […]
Catch Up: TwitchCon 2018 Developer Day Keynote
The second annual TwitchCon Developer Day brought together thousands of developers to share and discover ways to build tools, engage audiences, and grow businesses on Twitch. Over 600 developers gathered at the event in San Jose, with another 24,000 concurrent viewers from the Twitch community spectating from around the globe at the height of the […]
Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now
Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]
Get Autoscaling Right the First Time with Amazon GameLift Target Tracking
No one likes paying for things they don’t use – and server capacity is no different. Typical multiplayer games use only 50% of their peak server capacity on average, meaning that half of the time the game servers have no active players. To reduce wasted capacity and costs, Amazon GameLift can automatically turn off game […]








