Game development teams need highly scalable and highly available pipelines to meet their growing production demands. With Build and Render Pipeline solutions on AWS, development teams can build, test, and publish game versions that leverage managed elastic resources to scale on-demand as builds are initiated. By implementing these solutions, organizations can reduce time spent on game build processes.

AWS Services

Purpose-built cloud products

Partner Solutions

Software, SaaS, or managed services from AWS Partners

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  • TeamCity Cloud

    TeamCity Cloud is a SaaS version of the powerful and intelligent CI/CD platform by JetBrains.
  • IncrediBuild

    Incredibuild delivers a powerful solution that gives game developers and DevOps managers a smart, scalable platform to continuously build, improve and release your game on time. Right out of the box, Incredibuild automatically handles every build so it is prepared for distribution across many machines, with an AI-based provisioning mechanism that takes into account just the right number of cores needed, and provisioning tasks needed to be performed by Incredibuild. In turn, Incredibuild dynamically and optimally allocates spot or on-demand instances based on your predefined machine types and budget preferences, workload demands and core availability. And unlike scheduling or autoscaling, Incredibuild automatically spins up new instances and transfers cache ensuring seamless processing continuity alongside minimized cloud costs.
  • Nasuni Edge for Amazon S3

    Nasuni Edge for Amazon S3 allows enterprises to accelerate data access and delivery times while ensuring low-latency access through a single, unified platform.
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Guidance

Prescriptive architectural diagrams, sample code, and technical content

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