Game development teams need highly scalable and highly available pipelines to meet their growing production demands. With Build and Render Pipeline solutions on AWS, development teams can build, test, and publish game versions that leverage managed elastic resources to scale on-demand as builds are initiated. By implementing these solutions, organizations can reduce time spent on game build processes.
AWS Services
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IncrediBuild
Incredibuild delivers a powerful solution that gives game developers and DevOps managers a smart, scalable platform to continuously build, improve and release your game on time. Right out of the box, Incredibuild automatically handles every build so it is prepared for distribution across many machines, with an AI-based provisioning mechanism that takes into account just the right number of cores needed, and provisioning tasks needed to be performed by Incredibuild. In turn, Incredibuild dynamically and optimally allocates spot or on-demand instances based on your predefined machine types and budget preferences, workload demands and core availability. And unlike scheduling or autoscaling, Incredibuild automatically spins up new instances and transfers cache ensuring seamless processing continuity alongside minimized cloud costs.
Guidance
Prescriptive architectural diagrams, sample code, and technical content
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Developing Apple iOS and Vision Pro Applications with Unity on…
This Guidance demonstrates how developers can build applications on mobile iOS and Apple Vision Pro in the AWS Cloud using Unity—a widely-used game engine and development platform where developers can create immersive 2D and 3D interactive experiences.