Game studios need the ability to quickly and continuously update content, monitor their connected games, and keep players engaged without having to worry about downtime or degrading the player experience. Achieving these goals requires multiple game services. With Games Backend as a Service solutions on AWS, studios can configure and deploy game services to speed up time to market, increase interoperability between first- and third-party services, and scale their connected games to match player demand.

Partner Solutions

Software, SaaS, or managed services from AWS Partners

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Total results: 4
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  • AccelByte Cloud

    Comprehensive set of online services to run a game-as-a-service leveraging our platform-as-a-service
  • Beamable Live Game Platform (SaaS)

    Decrease your time to ship, enhance retention with social features, and grow revenue with sophisticated commerce. Beamable enables game developers to easily add social, commerce, and content management features to their games, solve LiveOps and DevOps workflows, and author game server features using integrated C# cloud code.
  • Momento

    Instantly deploy caching, pub/sub, and storage for millions of concurrent users. Please refer to the specifics of "Momento for Gaming" or "Momento for M&E" solutions. - Momento powers AAA titles for millions of players around the world, or streaming audience measurement for the largest American sport event in February 2025. - Ready for millions of RPS with zero tuning - Unparalleled real-time observability - Backed by world-class support team for up to 99.999% availability
  • Nakama on Heroic Cloud

    Heroic Cloud is the managed cloud offering from Heroic Labs, enabling you to collaboratively operate, manage and monitor your Nakama instances across your entire organization, no matter the scale.
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Guidance

Prescriptive architectural diagrams, sample code, and technical content

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Total results: 2
  • Publish Date
  • Games Messaging System on AWS

    This Guidance helps developers build a scalable, serverless push notification messaging system for games. The architecture supports both player-specific event messaging and batch messaging for groups of players.
  • Custom Game Backend Hosting on AWS

    This Guidance demonstrates how to deploy a custom, lightweight, and scalable cross-platform game identity component, along with steps on how to use the identities to authenticate against custom game backend components on AWS.
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