AWS for Games Blog
Tag: Unreal Engine
Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache
Creating video games is a complex process, requiring diverse teams to collaborate across various aspects of a project. With recent world events, development environments are increasingly hybrid. Team members are now contributing from both home and office locations, as well as adopting virtual workstations. Caching is essential in the development of large, immersive games to […]
Deploy Unreal Engines Pixel Streaming at scale on AWS
Unreal Engine, created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. This is needed to power the latest games and the Metaverse. Traditionally, such experiences required a thick client, a desktop computer for example, with a discrete GPU. Unreal Engine’s Pixel Streaming allows […]
AWS for Games at Unreal Fest 2023
Unreal Fest, the annual developer conference organized by Epic Games, the company behind Unreal Engine (UE), returns to New Orleans October 3—5 for three days of speaking sessions, hands-on workshops, and specialized industry tracks. The conference brings together game developers, designers, artists, and professionals across industries to gain deeper insights into the latest technologies, learn […]
Getting Started with Unreal Engine Development on AWS
Blog authors: Gena Gizzi, Jake Wolf, Noor Fairoza, and Chris Blackwell Democratizing Unreal Engine development on AWS with End User Compute products and advanced GPU-based EC2 instances Introduction The games industry is evolving and user-generated content (UGC) is leading the change. Players are making more UGC than ever, motivated by self-expression and the chance to […]
Fire up your Unreal Engine-based game on all Graviton cores
This post is written by Yahav Biran, Principal Solutions Architect, and Matt Trescot, Games, SA Leader – Americas Historically, the art of creating and running complex game servers locked developers in to a single CPU architecture, typically Intel/AMD. Our developers tell us it’s hard to introduce different CPU architectures once game servers are built for a […]
Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games (Epic) is a leading interactive entertainment company and provider of Unreal Engine (UE), one of the most open and advanced real-time 3D creation tools that powers some of the world’s leading games including Fortnite, and is also utilized by creators across industries to deliver cutting-edge experiences. Epic Games and AWS recently collaborated to […]
Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere
Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated Amazon GameLift Server SDK from Amazon Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]
Generate custom game events from Unreal Engine with the Game Analytics Pipeline
Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own […]
How to Integrate the AWS C++ SDK with Unreal Engine
Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]
Unreal Engine Pixel Streaming in AWS with Ubuntu OS
This blog was written by Gena Gizzi and Noor Fairoza. A 2020 Global Market Insights report estimates that the 3D rendering market will hit $9 billion by 2026, especially with the rise of 3D enabling devices, high-speed internet and cloud technology. There is an increasing adoption of 3D technology across multiple industry verticals where the […]