AWS for Games Blog

Tag: Unreal Engine

Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

Creating video games is a complex process, requiring diverse teams to collaborate across various aspects of a project. With recent world events, development environments are increasingly hybrid. Team members are now contributing from both home and office locations, as well as adopting virtual workstations. Caching is essential in the development of large, immersive games to […]

Deploy Unreal Engines Pixel Streaming at scale on AWS

Unreal Engine, created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. This is needed to power the latest games and the Metaverse. Traditionally, such experiences required a thick client, a desktop computer for example, with a discrete GPU. Unreal Engine’s Pixel Streaming allows […]

AWS for Games at Unreal Fest 2023

Unreal Fest, the annual developer conference organized by Epic Games, the company behind Unreal Engine (UE), returns to New Orleans October 3—5 for three days of speaking sessions, hands-on workshops, and specialized industry tracks. The conference brings together game developers, designers, artists, and professionals across industries to gain deeper insights into the latest technologies, learn […]

Getting Started with Unreal Engine Development on AWS

Getting Started with Unreal Engine Development on AWS

Blog authors: Gena Gizzi, Jake Wolf, Noor Fairoza, and Chris Blackwell Democratizing Unreal Engine development on AWS with End User Compute products and advanced GPU-based EC2 instances Introduction The games industry is evolving and user-generated content (UGC) is leading the change. Players are making more UGC than ever, motivated by self-expression and the chance to […]

Fire up your Unreal Engine-based game on all Graviton cores_files

Fire up your Unreal Engine-based game on all Graviton cores

This post is written by Yahav Biran, Principal Solutions Architect, and Matt Trescot, Games, SA Leader – Americas Historically, the art of creating and running complex game servers locked developers in to a single CPU architecture, typically Intel/AMD. Our developers tell us it’s hard to introduce different CPU architectures once game servers are built for a […]

Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances

Compiling Unreal Engine 5 Dedicated Servers for AWS Graviton EC2 Instances

Epic Games (Epic) is a leading interactive entertainment company and provider of Unreal Engine (UE), one of the most open and advanced real-time 3D creation tools that powers some of the world’s leading games including Fortnite, and is also utilized by creators across industries to deliver cutting-edge experiences. Epic Games and AWS recently collaborated to […]

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated Amazon GameLift Server SDK from Amazon Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]

How to Integrate the AWS C++ SDK with Unreal Engine

How to Integrate the AWS C++ SDK with Unreal Engine

Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]