AWS for Games Blog

Category: Events

Asking the industry experts at the AWS Loft Game Tech Day in Munich

The AWS Lofts are a place where like-minded developers can meet, share knowledge, attend educational sessions, and get in-person answers to AWS technical questions. At the recent AWS Pop Up Loft in Munich, we held a day dedicated to game tech. Here we sat down with TreasureHunt, DECA Games, and Ubisoft Berlin who gave us […]

Get the most out of Game Tech at re:Invent

We have an exciting re:Invent planned for the games industry this year! This conference will be our biggest yet, with 60,000+ attendees, more than 2,000 technical sessions and dedicated tracks for game developers, engineers, and professionals alike. Tickets sell out every year. If you haven’t already, register for re:Invent today!  Here’s our roundup to help you […]

What I Learned from Ubisoft, Gearbox Software and others at devcom 2019

I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]

Amazon Game Tech at the AWS Innovate Online Conference: Watch On-Demand Now

Wondering about Game Server Hosting? How can you apply ML to your games? Want to create fun voice-first games with Alexa? You can learn about these and more by checking out our Amazon Game Tech virtual booth at the AWS Innovate Online Conference – Global Edition, which is available on-demand now! This free online conference is […]

Get ready for Amazon Game Tech at AWS re:Invent 2018

Fortnite + Motorcycles + Broomball + Pub Crawl = Why this year’s re:Invent is a game changer.

The Fortnite Gaming Alcove, Harley ride, Broomball competition, Pub Crawl, and the 8K Run. These are just some of the experiences you’ll get to participant in as the largest global cloud computing conference descends on Las Vegas from November 26 – 30. And for those joining us online, be sure to follow Amazon Game Tech […]

How would you keep 125 million gamers playing smoothly online? Epic Games shares its Fortnite story.

Fortnite creators Epic Games goes all-in on AWS services, as revealed at the AWS Summit at the Javits Center in New York on 7/17/2018. Imagine your game had 125 million players. 125 million. That’s 15 times the size of New York. All those people playing your multiplayer game would be a dream come true, right? […]

Amazon Lumberyard Opens Austin Office

As we’ve been working on Lumberyard over the last couple of years, we’ve assembled a team of industry veterans who are inspired to build a AAA game engine that uses the vast compute and storage of the cloud to help you build otherwise-impossible player experiences, and engage massive communities of fans. In fact, the typical […]

Experience Lumberyard in August

Join the Amazon Lumberyard team during Gamescom 2016 and CEDEC 2016, where we’ll showcase our engine and you’ll have an opportunity to meet our developers!     gamescom 2016 Cologne, Germany Wednesday, August 17th — Friday, August 19th   Gamescom, a must-attend trade fair for games and entertainment, will be held at Cologne’s Koelnmess exhibition […]

Lumberyard @ SIGGRAPH 2016

  Join Lumberyard at the Anaheim Convention Center in California for SIGGRAPH 2016;  five days full of events, computer graphics, interactive techniques, demos, screenings, and hands-on sessions with various building tools! Visit us at Booth #655, found on the Expo Hall – Hall D, during the following times: Tuesday July 26th – 9:30 AM to 6:00 PM […]

Reflections on GDC 2016

With the release of Lumberyard Beta 1.1 and our participation in the Game Developers Conference, March was an important milestone for the Lumberyard team. This was the 30th year of GDC and the 18th I’ve attended. We’ve witnessed significant change in our industry over these years. Platforms and products have evolved. Game development has become […]