Game Backend & Infrastructure

Run multiplayer games in the cloud at scale with secure, resizable compute capacity, while leveraging the AWS global infrastructure to provide a low latency player experience globally

A Guide to Amazon GameLift & Game Servers

In this eBook focusing on Amazon GameLift and game servers on AWS, you will find example reference architectures and use cases to learn how to 1: deliver a reliable, low latency player experience, 2: maintain high availability for your players while keeping costs low, and 3: scale to meet player demand across the globe.

Provide your players with a reliable multiplayer experience

Deliver low-latency player experience
Host game servers where your players are. AWS global infrastructure spans across 31 Regions with 99 Availability Zones and 33 Local Zones enabling low-latency game server hosting. And this infrastructure is continuously expanding to new locations.
Scale with player traffic, on-demand
Deliver a great player experience, even during peak hours, with elastic compute solutions that enable you to ramp up when player usage is high and ramp down when traffic has tailed away. And only pay for the exact compute resources you need, when you need them.
Minimize Operations
AWS offers customers the most choice to select the right tools for the job. Leverage purpose-built AWS services like, Amazon GameLift, a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games, or integrate with an AWS Partner fully managed backend service built on AWS that makes it easy to build, optimize, and scale game backend features, reducing time to market.

Explore solutions by use case

Game Infrastructure for Session-Based Games

Organizations can configure and deploy session-based game server infrastructure that delivers globally distributed capacity.

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Persistent World Games Infrastructure

Reliable, global, and scalable ways to host different types of persistent virtual worlds and massive multiplayer online game experiences. 

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Game Backend as a Service

Production teams can configure and deploy game service backends to reduce development time while ensuring they can scale with changes in player traffic.

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AWS services

Amazon EC2
Amazon GameLift

Game server hosting purpose-built to power the world's most demanding games.

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Amazon Container Services
Amazon GameLift FlexMatch

Match and connect up to 200 players to a single game session on the lowest latency server instance available—all based upon a custom rule you define.

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Amazon Container Services
Amazon Container Services

There are hundreds of millions of containers launched every week on AWS, with more than 50% of all Kubernetes workloads running on AWS. We also offer the most ways to run containers, with Amazon Elastic Container Service (ECS), Amazon Elastic Kubernetes Service (Amazon EKS), and AWS Fargate.

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Amazon EC2
Amazon CloudFront

Securely deliver content with low latency and high transfer speeds.

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Amazon EC2
Amazon CloudWatch

Observe and monitor resources and applications on AWS, on premises, and on other clouds.

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Amazon EC2
Amazon EC2

The broadest and deepest compute platform with choice of processor, storage, networking, operating system, and purchase model to match your game server hosting needs.

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Customer Success Stories

See what some of our game development friends and customers have to say about hosting game servers on AWS.

Riot Games

Riot Games on Using AWS to Improve Gaming

Riot Games rapidly deploys game servers and reduces latency by 10-20 milliseconds, minimizing peeker’s advantage and creating a level playing field for all players in Valorant.

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WB Games New York Builds Platform on AWS to Connect Millions of Players
WB Games New York

WB Games New York Builds Platform on AWS to Connect Millions of Players

Warner Bros. Games New York builds the centralized online platform used by all Warner Bros. Games studios to connect millions of players online using Amazon EC2 and Amazon GameLift.

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Behaviour Interactive Introduces Cross-platform Play using AWS
Ubisoft

Ubisoft Prepares for Global Game Launch on AWS

Leveraging services including Amazon GameLift, Amazon DynamoDB, and Amazon ElastiCache, the Roller Champions development team at Ubisoft is shifting its focus away from ongoing operational management to what matters most: creating online features and gameplay for its players.

Watch the video »

Riot Games Uses AWS to Improve Game Experience
Electronic Arts

EA’s Metalhead launches with cross-play for six platforms using AWS

The EA Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play, using services like Amazon GameLift and AWS CloudFormation, and AWS solutions like the Guidance for Game Analytics Pipeline on AWS.

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Epic Games Uses AWS to Deliver Fortnite to 200 Million Players
Meta

Meta’s Oculus Studios Division reduces game development time and costs with AWS

With Amazon GameLift, Meta’s Oculus Studios can now upload a game server build to the service and choose the size of the Amazon Elastic Compute Cloud (Amazon EC2) instance.

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Innovate with key industry partners

Discover purpose-built AWS for Games solutions and services from an extensive network of industry-leading AWS Partners who have demonstrated technical expertise and customer success in building solutions on AWS.

Accelbyte

With AccelByte, studios can start testing the core game loop without having to invest in a large backend engineering team and can rapidly deploy without a LiveOps team.

Learn more about AccelByte »
Beamable

Beamable Live Game Platform provides a low-code solution for game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity that are connected up to a fully managed and elastic AWS back-end.

Learn more about Beamable »
Heroic Labs

Nakama (on Heroic Cloud) is the managed cloud offering from Heroic Labs, enabling you to collaboratively operate, manage and monitor your Nakama instances across your entire organization, no matter the scale.

Learn more about Heroic Labs »
Momento

Momento Cache is the first truly serverless cache providing back-end management, optimization, and autoscaling. With Momento, developers can add a cache to new or existing cloud applications in just five minutes with few lines of code.

Learn more about Momento »
Pragma

Pragma Platform is an extensible and scalable backend game engine that powers cross-platform, matchmaking, meta-game, monetization, and live-ops features for online games. Features include matchmaking, cross-platform accounts, social, meta game features, live operations, monetization, telemetry, and analytics.

Learn more about Pragma »
Code Wizards

Provider of software architecture, development, engineering, big data and consultancy across games, gaming and corporate clients.

Learn more about Code Wizards »
Epam

We embrace cloud technologies to reduce the complexity of game servers and enable large cross-player gaming experiences.

Learn more about Epam »
Cockroach Labs

CockroachDB on AWS is built to survive massive increases in traffic, support millions of players in real-time, and deliver a flawless experience.

Learn more about Cockroach Labs »

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